Despite the fact that I never really got into the RPG genre (which deserves an article of its own), I have always loved exploring mysterious new worlds. This doesn’t happen much outside of your Elder Scrolls and Dragon Quests, but games like Super Metroid and Shadow Complex managed to combine…
Read MoreIn a weird way, I miss the days of the early-to-mid 2000s. Nostalgia plays a part, yes, but in that time period the gaming community seemed a lot more forgiving, at least in my eyes. The name-calling was less volatile, consumer hate/ distrust was not at a constant fever-pitch, and…
Read MoreLast week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…
Read MoreShantae has a legend almost as powerful as the 1001 Arabian Nights that it draws inspiration from. The Game Boy Color game went through all kinds of development and then publisher hell and in the end the publisher, Capcom, was only able to shift copies to retailers by forcing them…
Read MoreJust as the PlayStation 3 tends to snatch up JRPGs, the Xbox 360 has been the home of the bullet-hell shooter this generation. With that in mind, it’s remarkable that the former mouthful known in Japan as Mamoru-kun wa Norowarete Shimatta!: Meikai Katsugeki Wide Han was able to make it…
Read MoreStephane Jankowski It’s not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec’s Stephane Jankowski, it’s not only a point of pride, it’s proof that Might & Magic: Duel of Champions – for which…
Read MoreSan Diego Comic Con highlights much of BG’s news coverage this week, but there was plenty of other stuff too like the upcoming rebirths of classic titles Flashback and Star Control, our preview of PayDay 2 and an extended look at Assassin’s Creed IV that has the game looking sharp…
Read MoreCavia was one of my favourite Japanese developers for the short time it was around. The team was responsible for not one, but two games that I couldn’t put down – Drakengard on the PS2 and then Nier on the PS3. Following the announcement that Cavia was no more I…
Read MoreLast year’s mobile-exclusive RPG Adventure Bar Story wasn’t the finest example of the genre, but it had a charm about it, in no small part because the game’s scenario was written by Shinichi Yoshiike – a minor legend in Japan’s game industry for his work on the Atelier series, amongst…
Read MoreMovie tie-in games generally induce cringing from gamers who have been getting burned on their sentimentality since the Atari days (E.T. anyone?). Every now and then, a licensed game surprises though, delivering a knockout experience (like Goldeneye. Remember that one?). Generally, these are the ones where the developers can take…
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