Just as the PlayStation 3 tends to snatch up JRPGs, the Xbox 360 has been the home of the bullet-hell shooter this generation. With that in mind, it’s remarkable that the former mouthful known in Japan as Mamoru-kun wa Norowarete Shimatta!: Meikai Katsugeki Wide Han was able to make it to the PS3, let alone see a localised release elsewhere with its otaku charm intact. Thankfully, it has been rechristened as the decidedly less verbose (albeit still inelegantly titled) Mamorukun Curse.
I personally dig the game’s colourful worlds and enemy designs. In fact, Mamorukun Curse has one of the most exquisite soundtracks I’ve ever heard from the genre thanks to its cheerful, retro-infused melodies reminiscent of some amalgamation of the Super Nintendo and PlayStation. If you’re not fond of unrestrained bliss leaking out of your video games, this one is best left avoided.
The latter option ramps up the challenge by inducing more potent firearms, but this comes with the side effect of them offering more points. Not unlike New Super Mario Bros. 2 and its coins, these points are tracked in an overarching manner, with your goal being to nab a million. I would argue the approach has greater effectiveness here too, since the player will meet with failure more than a handful of times. Thus, even a failed attempt at a level becomes a valid use of the player’s time since they are both learning and being compensated for it. Technical Editor

