Review: Temtem (Sony PlayStation 5)

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What was Bilbo Baggins’ great quote from Lord of the Rings (the good one, not the TV series)? “Like butter scraped over too much bread”? Something like that. It’s a great quote and also the best way to describe Temtem. As a Pokémon clone it would almost be serviceable, if…

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Review: Gamedec (Nintendo Switch)

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Like with most PC releases, I missed the original launch of Gamedec last year. I just don’t pay enough attention to that space, it seems, because if I did I would have bought this instantly. As such I’m glad it has come to Nintendo Switch, because while the Switch does…

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A “Wuxia-style pixel RPG” from China? Sign me up!

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We’ve seen China grow rapidly as an international game development hub, and one of the most exciting things about that nations’ game development scene is that they seem to be every bit as enamoured with the RPG format as their neighbours in Japan. Codename: Wandering Sword is basically “what if…

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Review: Elex II (Sony PlayStation 5)

I’m not sure there’s ever a precisely right time to release a “Eurojank” RPG, but I certainly don’t think that Elex II benefits from being released a few days after Elden Ring and Horizon: Forbidden West. There are going to be people that play one after the other, or any…

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Matt S. Review: Edge of Eternity (Sony PlayStation 5)

Edge of Eternity is a terrible game. You wouldn’t think that from looking at the screenshots – it looks the part. But this effort to provide players with a modern JRPG that recalls the classics of the genre fails to provide something actually interesting to play. It’s almost amusing that…

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