It’s not usually a point of pride to lose at something 23 times in a row, especially in the world of competitive gaming. But for Ubisoft Quebec’s Stephane Jankowski, it’s not only a point of pride, it’s proof that Might & Magic: Duel of Champions – for which he is the producer – is working.
New cards are acquired in Duel of Champions as they are in Magic the Gathering and every other CCG; players buy a “pack” of cards which contains a set number of random cards. Given that some cards are very rare to come by, this can mean opening a lot of packs of cards to build the dream deck. It’s not dissimilar to the concept of Kompu Gacha – a Japanese model where players will buy randomised virtual items in the hope of collecting a specific set for a major payout. Kompu Gacha is far closer to gambling than a CCG game, and has been banned in Japan to the chagrin of the social giants that made extensive use of it such as DeNA and GREE, but despite sitting far far enough on the ethical side of the scale to avoid legislation, there has always been the potential that CCGs can become a dangerous addition from the perspective of an individual’s financial health.