As an optimist, I have to believe that at some point in the development of Summer Carnival ’92: Recca, a soft spoken member of the team finally mustered up the guts to ask whether the game was going to be too fast for the average player. After playing the finished…
Read MoreLast year’s 3DS eShop Heavy Fire offerings, Special Operations 3D, fell far short of what Teyon previously delivered on the budget retail PS3 release, Heavy Fire: Afghanistan, even though it chose to stick with the same dusty desert setting. This year, Teyon takes us out of the desert heat and…
Read MoreOuya has found itself in a spot of bad PR recently. First the company’s official Twitter feed retweeted an enthusiastic fan’s tweet that may or may not have shown Nintendo’s Super Mario Brothers (NES) being illegally played on an Ouya console and now it has briefly released an advert on…
Read MoreNamco Bandai Games recently revealed that it will be rolling out new streams of information daily on the Dark Souls II Facebook page, starting September 5th. This closed-beta will allow players to step into one of the most treacherous areas of the game and are stating that only the hardcore…
Read MoreThe Shin Megami Tensei series does not quite have the same reputation for brutal difficulty of the likes of Fire Emblem, though it certainly comes close and the series can be somewhat difficult for newcomers and is rooted very firmly in a lot of the ‘typical’ JRPG principles. You’ll be…
Read MoreTo be fair, Bloober does try to warn you right out of the gates, as A-Men’s description calls it out as a title geared toward “hardcore gamers”, and describes it as a strategy title. I initially was thinking more tactical/combat/war strategy than puzzle strategy, but upon firing this title up…
Read MoreI don’t often support Kickstarter projects. As far as I’m concerned it’s still an unproven service and frightening in how little it holds the people that run the projects to account. But every so often a project with real potential emerges that would not have been possible in any sense…
Read MoreWhen it came time to head down to the local game store and pick up my copy of Disney Infinity, the only platform that made sense to me was the Nintendo Wii U. Not because the Gamepad is used in any special way (it isn’t), but for the same reason…
Read MoreWhen developer Might and Delight decided it wanted to do something different coming off its successful release of the demanding platformer that is Pid, it wasn’t joking. With the gaming industry so overly saturated with shooters and retro, well, everything (including shooters), – where does an indie developer turn to…
Read MoreConsider this for a minute – if you deconstruct a game to its very core you’ll get something that is perhaps more primitive than we’d like to admit. For all the progress that we claim the games industry has made, the ideas behind the games we are playing are as…
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