It’s been three years since the last Fire Emblem (Engage). In a world of annualised franchises, that’s almost quaint, given how commercially successful the series is for Nintendo, but I’m very glad that Intelligent Systems is given the time to explore what it can achieve with its property. Fortune’s Weave…
Read MoreThe Touhou Project continues to be one of the most interesting experiments in the video game industry. It’s been going since 1997, and that means it’s on the cusp of 30 years. In that time it’s had more than a game released every year… and that’s just the “main” titles,…
Read MoreWe finally have the version of Xenoblade Chronicles 2 that Monolith Software intended. The original release on the Nintendo Switch was an exceptional game with some truly ambitious scope, but that came at the expense of frame rates, and even I, a person who doesn’t usually care for frame rates,…
Read MoreBlue Reflection has been a difficult series for Koei Tecmo to manage thanks to its enormously niche premise. Four products in, it’s also difficult to suggest that bad missteps were not made along the way. The original Blue Reflection got itself released and then un-released in parts of the world…
Read MoreI have lost track of how many times I’ve played Final Fantasy X (and X-2) now. I remember playing it for the first time on the PlayStation 2, and then getting into fights on early-era bulletin boards on who was best out of Rikku, Lulu and Yuna (Rikku, of course).…
Read MoreGranblue Fantasy: Relink was one of the more surprising JRPGs in recent years. This is partly because the game had a notoriously troubled development cycle, yet turned out to be excellent (generally, if something takes eight years and multiple different developers to finish, it’s going to be terrible). It’s also…
Read MoreI knew that I was in for a mighty slog when the tutorial of Sword Art Online: Echoes of Aincrad, felt like it went for an hour all by itself. What a winding, long-winded, slow-paced dungeon that was. And then the game opens up to become a massive… long-winded, slow-paced…
Read MoreDigimon is doomed to forever walk in Pokémon’s shadow. Part of the issue is the obvious similarities in the names, but on a superficial pass there are more similarities than that, and Digimon doesn’t always do itself favours there. Both games feature cute anime monsters, but Pokémon’s artists come up…
Read MoreIt was originally a Wii title that, famously, fans had to fight really hard to get localised. Then it had a 3DS port because Nintendo needed something to showcase the power of a more powerful edition of the console. Then it got a port to the Switch. Now it’s enhanced…
Read MoreFuck AI. Fuck it, fuck it, fuck it. Kazuma Kaneko’s Tsukuyomi is a good example of why game developers should never touch Gen AI. It’s an actual insult to the intelligence that Kazuma Kaneko would actually put his name to this and believe that people would just accept it. For…
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