Preview by Harvard L. As someone who writes about games I’m always both fascinated by and apprehensive of the jump towards developing my own: I have a level of head knowledge about systems, stories and mechanics that work from a larger scale, but each time I try to translate these…
Read MorePreview by Matt S. I’ve now played Super Smash Bros. Ultimate on the Nintendo Switch. Never mind that the preview session featured an earlier version that didn’t include the recently-announced King K Rool and Simon Belmont. This might have been the same version of the game that plenty of people…
Read MorePreview by Matt C. I can understand why the developers of The Messenger would take what could have been a huge, shocking twist and use it as a selling point in the game’s marketing. After all, the thing I’m talking about is one of the most visible ways of distinguishing…
Read MorePreview by Matt S. As I mentioned in my write-up of SMASH! 2018, one of the real highlights of the event for my mind was the gaming section. Every year this section has gone from strength to strength, and this year there was a huge range of really delightful indie…
Read MoreVideo by Matt S. Koihime Enbu RyoRaiRai was a surprise announcement indeed when Degica Games made it last week. The original has been kicking around on PS4 and PC for a while in Japan, but had only been released on PC in the west. Here I go hands-on with the…
Read MorePreview by Harvard L. Ghost Town Games is going to have us all cooking up a storm once again. As a sequel to one of the most deceptively bombastic games ever made, Overcooked 2 is shaping up to be a continuation of the original game’s food-themed stress simulator. Related reading:…
Read MorePreview by Matt S. Recently I had the opportunity to get a couple of solid hours in to the English version of Dragon Quest XI. I got to noodle around the very start of the game, and then play a bit more a few hours down the track after I’d…
Read MorePreview by Matt S. Puzzle platformers are dime a dozen, and that’s putting it mildly. Because these games are relatively easy to construct from a technical point of view, while allowing developers to be creative in the areas that count (art direction, narrative, level design), they’re the ideal choice for…
Read MoreVideo by Matt S Dragon’s Crown Pro releases on PlayStation 4 very soon – a “HD Remaster” of a PlayStation 3 and PlayStation Vita game from a few years ago. In this video, I look at what I see as its defining feature – just how well it does the…
Read MorePreview by Harvard L. The recent stories about harsh indie gamedev working conditions, triple-A microtransaction scandals and oversaturation of digital platforms are necessary, but they can have a nasty side effect making the general public forget that game design can be fun and exciting. There is a palpable barrier between…
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