Preview by Trent P. The original The Division was an “and one more thing”; we all found out about it via a trailer tacked onto the very end of an E3 presentation by Ubisoft. For anyone who remembers watching it, you’ll also remember that it was a particularly impressive opening…
Read MorePreview by Matt S. I don’t play many Far Cry games. Or, perhaps it’s just as accurate to say that I play a lot of them. I’ve played all the Assassin’s Creed and Watch Dogs titles, and Far Cry is really the same thing, just presented from a first person…
Read MorePreview by Matt S. If there’s one thing that Fire Emblem Heroes proved without a shadow of a doubt, it’s that the mechanics of a tactics JRPG can be tailored for mobile quite nicely. Langrisser has, over the years, been Fire Emblem’s closest rival, and Langrisser’s development team apparently noticed…
Read MorePreview by Matt C. Gris is one of the most beautiful games ever made. This much was clear when it was first unveiled earlier this year, but to actually play it and see everything in motion is an utter delight. People often liken games to “a painting in motion”—hyperbole, most…
Read MorePreview by Matt S. Back in 1983, Konami released Track & Field (in America), also known as Hyper Sports (in Europe and Japan). It was a seminal arcade game that set the tone for arcade sports games for decades afterwards, and is to this day fondly remembered by a huge…
Read MorePreview by Matt S. D3 Publisher isn’t exactly known for high standards with its games. Whether you enjoy School Girl/ Zombie Hunter, Onechanbara and Bullet Girls Phantasia or not (for what it’s worth, I find them to be brilliantly entertaining), you would never suggest that they set some kind of…
Read MorePreview by Matt S. I’ll admit that I was one of those that was disappointed with the direction that Koei Tecmo seemed to be taking with Dead or Alive 6 when it was first unveiled back at E3. I do believe that the series identity is wrapped up in its…
Read MorePreview by Harvard L. As someone who writes about games I’m always both fascinated by and apprehensive of the jump towards developing my own: I have a level of head knowledge about systems, stories and mechanics that work from a larger scale, but each time I try to translate these…
Read MorePreview by Matt S. I’ve now played Super Smash Bros. Ultimate on the Nintendo Switch. Never mind that the preview session featured an earlier version that didn’t include the recently-announced King K Rool and Simon Belmont. This might have been the same version of the game that plenty of people…
Read MorePreview by Matt C. I can understand why the developers of The Messenger would take what could have been a huge, shocking twist and use it as a selling point in the game’s marketing. After all, the thing I’m talking about is one of the most visible ways of distinguishing…
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