Review by Matt S. Killing Time At Lightspeed is one of the most effective conversations about the role, purpose, and deep, abiding flaws of social media that I’ve ever come across. It’s a text-driven narrative game, set in the era of space travel in which you play as a person…
Read MoreNews by Matt S. City of Brass is a roguelite FPS – i.e. it’s similar to games like Immortal Redneck or Ziggurat in that it features random level design and players venture deeper and deeper until they’re finally defeated, at which point they start from scratch all over again. What…
Read MoreNews by Matt S. Tin Man Games is one of the most prolific game developers in Australia. Originally the studio was a specialist in digital game books; the choose-your-own-adventure books in the 80s and 90s that also has combat mechanics so they felt a little like single player text RPGs.…
Read MoreVideo by Matt S. It’s been a tough week for the Aussie games industry as we come to terms with last week’s news that the Australian government has no intention on supporting game development. Related reading: On how the Australian government gave the video game industry the middle finger. Again.…
Read MoreNews by Matt S. This time it’s the PQube-localised Omega Labyrinth, as is being reported by a number of outlets. This decision hasn’t been published on the Australian Classification Board’s own website, but that usually takes a few days after these decisions are made to reflect on there. The game…
Read MoreOpinion by Matt S. Rack off, Senator Fifield. For those of you who aren’t plagued by the incompetent, useless government currently indulging its power fantasies in Australia, we have a hyper-conservative party in power that, in the same week announced plans to become a global leader in arms manufacture and…
Read MoreNews by Matt S. Tin Man Games has, for the longest time now, been producing high quality digital gamebooks for those of us that have fond memories of the 80’s and kicking back with a Fighting Fantasy or Choose Your Own Adventure and thumbing through the pages. We’ve reviewed a…
Read MoreInterview by Moshe R. The Voxel Agents are another one of the indie studios that herald from Melbourne that have become stable and sustainable enough to be a major force in the game development scene. The likes of Train Conductor World and The Gardens Between exhibit a whimsical, colourful charm…
Read MoreInterview by Ginny W. Visual novels are currently seeing a resurgence in popularity, especially with software like Visual Novel Maker making the genre much more accessible to developers of all shapes and sizes. However, they remain underrepresented in the Western market. Enter Route 59 Studios, a Melbourne-based studio who are…
Read MoreWelcome to the DDNet Awards of 2017! We have 16 categories this year, representing the full gamut of creativity and artistry that games represent. 2017 has been an incredible year for videogames, and is without a doubt one of the best years for games ever, and that has made this…
Read More