Interview by Ginny W There’s been a lot of buzz about Paperbark ever since it was first unveiled in 2015 by Paper House. It’s easy to understand where the hype comes from – it’s a beautiful watercolour tribute to Australian wildlife where you play as a curious wombat, and it’s…
Read MoreReview by Matt S. When Hand of Fate first released back in 2015, it was something genuinely new that people hadn’t seen before, and that made it a hugely impressive effort for a small Australian game developer. Now the team is back with a sequel, and the fact that it’s…
Read MoreInterview by Ginny W. Australia’s game development landscape is brimming with indie developers, and even in such a big pool, almost no two ideas are the same. Fiend Legion is a great example of a title that pleasantly subverts expectations even whilst looking familiar; we may have seen CCGs and…
Read MoreArticle by Matt S. I love Armello. It’s one of those rare few games that I’m still playing years after first picking it up, and it’s just so good that I can’t see myself getting sick of it anytime soon (or ever). It’s a digital board game that offers a…
Read MoreInterview by Matt S. We already did an interview with Uppercut Games’ co-founder, Ed Orman, on his current game project, The City of Brass, earlier this week, but we figured we might as well hit two birds with one stone and also do a Fast Five interview with him! We…
Read MoreNews by Matt S. Everyone thinks I hate FPSers, but actually back in the days of DOOM (original) and Wolfenstein (original), I loved me some shooter action. My favourite of all (well, aside from Magic Carpet if you count that as a FPS) was Heretic. Heretic was a dark fantasy…
Read MoreInterview by Matt S. What do Epoch, Submerged, and City of Brass have in common? Not much, other than that they were all developed by Uppercut Games, an Australian studio that has become well known for producing games of exceptional visual quality. City of Brass, however, has really caught my…
Read MoreInterview by Matt S. Opaque Space, an Australian developer based in Melbourne, had some big news to share this week; it was formally part of the Australian Space Program (also announced this week), and would be working with Boeing Australia in providing simulators to help with the training of those…
Read MoreNews by Lindsay M., News Editor Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news…
Read MoreOpinion by Matt S. So Tokyo Game Show 2017 has started, and I’ve got plenty to say about it, which I will in the coming days (if not weeks). But in terms of immediate observations, one of the things that really struck me is how effective some nations through Asia…
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