Interview: Santana Mishra on dual-stick shooters and indie development in Australia

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Last week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…

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Good news, Australian adults; the Classification Board still thinks you’re a child

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Proving further that the R18+ rating is a complete farce in Australia, the Classification Board has seen fit to ban the release of Saint’s Row IV. The game was Refused Classification (RC), meaning that retailers cannot sell the product, on the basis that interactive, visual depictions of implied sexual violence…

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‘Australian games industry is ripe for recovery;’ indie devs score big Government grants

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Not a day after the depressing news that the Australian game development industry had shrunk to a third of the size of what it was a few years ago, the Federal Government announced the “winners” of its $6 million Games Enterprise investment into the growth and development of the industry.…

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Australian games development is pitiful compared to what it once was (says official statistics)

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The Australian Bureau of Statistics has released some raw statistics regarding the games industry that shows that the industry is in a horrific state of decline. For the 2011-2012 financial year there were just 581 people employed in games development in Australia. Of that number, just 51 of them are…

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