Nic Watt (left) Twitter has proven to be a great resource; both for finding news and for finding like-minded people. For Australian independent developer, Nnooo, Twitter also found it its first business opportunity as a publisher. “We hadn’t actually met Seon (Rozenblum, CEO of 3 Sprockets) before we had organised…
Read MoreWell, this is a neat bit of news for the Australian game development industry; Australian indie developer, Nnooo, has just announced its first foray into third-party game publishing. The developer, behind such hits as escapeVektor and Spirit Hunters, is lending another Australian developer, 3 Sprockets, its Nintendo expertise to get…
Read MoreAt PAX Australia, Digitally Downloaded’s Sam caught up with Lance McDonald, the man who has somehow managed to build a game engine from scratch using QBASIC while also managing a full time job, with a wife and two kids at home. Lance talked about how important engaging with the player…
Read MoreThis piece comes to us courtesy of Renai LeMay at Delimiter The Australian division of Japanese video gaming giant Nintendo has taken another staggering hit to its finances for the second year in a row, losing a further 36 percent of its overall revenue over the past year as its…
Read MoreTowncraft is one of the most likable games out there simply because the developer is one that you want to succeed. If you ever want to get a sense of the trials and tribulations of being an indie developer, go and check out Flat Earth Games’ website. It’s an eye-opener,…
Read MoreRemember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was…
Read MoreLast week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…
Read MoreLast weekend was the first time the Penny Arcade Expo (PAX) was held in Australia. Developers, gamers and the cold weather all came down to the Melbourne Showgrounds for the weekend to celebrate all the things we love about this hobby. Being as this was the first time PAX had…
Read MoreWithin the casual puzzler market on iOS, it’s virtually impossible to stand out now. Whether it’s an in-app purchase freemium title, or sold at $0.99/ $1.99 purchase up-front game, there’s virtually nothing that we haven’t seen in some form before. Given that these games do need to compete with Angry…
Read MoreIn two days the Australian Classification Board has shown its true colours. That R18+ rating, which was introduced on the promise that the Board recognised the rights for Australian adults to play the kinds of games that children should not be playing, was a lie – the Board plans to…
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