Interview: Fishlabs; proof that mobile game developers can be premium and successful

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A couple of years ago, the then-fledgling iPad development environment had a breakout hit in Galaxy on Fire 2 (read our review of the PC version here). This game featured some incredible production values for the platform and gameplay that surprised many people who assumed that the iOS development environment…

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Interview: Bubble Gum Interactive; growing from children’s games to games for everyone

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With all the discussions around hyper-violent games like the Call of Duty and Bioshock games that are out there, it’s often easy to forget there are successful developers out there making games without a drop of blood. That’s precisely what Bubble Gum Interactive does. Originally a children’s game publisher, the…

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