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Sidhe is the most veteran, most prominent, and arguably most important game developer that New Zealand has ever seen. It’s one of the very few developers from the country that regularly hits “highest revenue” ranking lists (for instance, the Develop 100), thanks to its stewardship over some very valuable franchises,…

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Interview: American McGee on the Wii U, PS4 and Durango vs mobile, Kickstarter and a third dark Alice adventure

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American McGee has been involved in the games industry since Doom II at ID Software. That’s over two decades, making him one of the veterans of the industry. Following his time at that pioneering company McGee had a breakout hit in American McGee’s Alice, a dark and twisted fantasy fairytale;…

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Interview: Paradox Development Studio on strategy games, design, and why this genre doesn’t work on consoles

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Before my laptop went belly-up, one of my favourite developers was Paradox Development Studio. Best known for producing the most hardcore of hardcore strategy games, Paradox games, like Europa Universalis, Hearts of Iron and my personal favourite, Sengoku, all share one thing in common – you can lose months of…

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Interview: Fishlabs; proof that mobile game developers can be premium and successful

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A couple of years ago, the then-fledgling iPad development environment had a breakout hit in Galaxy on Fire 2 (read our review of the PC version here). This game featured some incredible production values for the platform and gameplay that surprised many people who assumed that the iOS development environment…

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