Interview: Ripstone: “Vita is the best dedicated handheld gaming device”

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Phil Gaskell Ripstone is a fairly new publisher on the scene. It had its breakout hit with Pure Chess on the PlayStation Vita and PS3, and has since published a wide range of quality digital titles – from the gorgeous Kyntt Underground to the Wolfenstein throwback, Gun Commando. This success…

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Interview: The Game Atelier: “The PlayStation Vita has been good to us”

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Fabien Demeulenaere The Game Atelier is one of those indie developers that punches well above its weight. Starting out with the PlayStation Minis and iOS environments, the company has since become a full-fledged PlayStation Vita developer with some gorgeous HD titles, like SunFlowers and Flying Hamster. It even publishes games…

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Exclusive Interview: GUST on JRPGs, Tecmo Koei and developing on PlayStation and Mobile platforms

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Atelier Totori: Perhaps the most highly-regarded GUST game yet In late 2011, Tecmo Koei acquired a niche RPG developer with a very committed fan base. That developer is, of course, GUST. Despite having a very small team, this Nagano-based developer is responsible for one of the most popular JRPG series…

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Interview: Why mobile is the future for Australian game development

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Right Pedal Studios is a new startup company, designed to help up-and-coming developers fund and then publish their dream games. What makes the company so interesting is that it will be focusing right in on one of the real emerging trends for the games industry in Australia. While the days…

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It’s risky setting up an independent development studio, and the team at Western Australia-based Kactus, have seen it all. From learning how to develop games, coming from an enterprise software background (a very different environment, we’re told), to having a critical source of financing pulled at the last moment, the…

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