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action RPG - Page 15

Review: Tales of Symphonia Chronicles (PlayStation 3)

March 10, 2014
action RPG/Bandai Namco/JRPG/PlayStation/PS3/Reviews/Tales/Tales of Symphonia Chronicles

Review by Clark A. Tales of Symphonia originally released at a point during which JRPGs were classically turn-based and text-heavy affairs. Aside from the fact that it had considerable marketing behind it, many claim Symphonia was a success because it stood out. It had voice acting, multiplayer co-op, a three…

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Review: Echo Prime (PC)

February 7, 2014
action RPG/Diablo clone/Echo Prime/PC/Reviews/Robot Entertainment

Review by Harvard L. The world first saw Echo Prime as a premium price iOS title from Robot Entertainment, a studio that developed titles like Orcs Must Die and Hero Academy and are made up of former employees from Ensemble Studio, the team which developed Age of Empires. It’s a…

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Review: Archangel (iPad)

January 14, 2014
action RPG/Apple/Archangel/Diablo clone/iOS/iPad/Reviews/Unity

Review by Matt S. On the one hand, I’m glad that Unity is itself taking a hand in publishing games. It’s yet another layer of support for talented indie developers by a company that has done great things for indie game development.  But I do hope in the future it…

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Review: Ys: Memories of Celceta (Vita)

December 6, 2013
action RPG/PlayStation/PlayStation Vita/Reviews/Sony/vita/XSEED/Ys/Ys: Memories of Celeta

Review by Clark A. A surprising number of franchises have been able to achieve the 25th anniversary milestone considering the relative youth of the games industry. However, much fewer IPs have histories as rich and remarkable as Ys. Nihon Falcom hasn’t been shy about making complete visual and mechanical overhauls,…

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Review: Kingdom Hearts 1.5 HD Remix (PS3)

September 19, 2013
action RPG/Disney/JRPG/Kingdom Hearts/Kingdom Hearts 1.5 HD Remix/PlayStation/PlayStation 3/Reviews/Square Enix

Review by Matt S. Kingdom Hearts 1.5 HD Remix was a good idea by Square Enix. This is a series that has become utterly incomprehensible for any player who hasn’t kept up with each new release over the years, and so packaging three of the more critical stories together will…

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Review: Diablo 3 (PS3)

September 17, 2013
action RPG/Activision Blizzard/Blizzard/Diablo 3/PlayStation/PlayStation 3/Reviews/RPG

– Review by Matt S. Ah Diablo. The game that spawned an entire genre. There’s just something about going clickaclicka clickaclikca clickclick that speaks to a very primal reason why we play games. That simple and predictably repetitive activity becomes compulsive once players figure out that by doing it, they’re…

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nobuo-uematsu-and-kenji-ito-collaborate

July 16, 2013
action RPG/Apple/FDG Entertainment/iOS/Kenji Ito/News/Nobuo Uematsu

If you’re running around in circles or picking your jaw up from the floor, don’t feel bad – we did both of these ourselves when this email landed in our inbox too. Legendary composers Nobuo Uematsu (Final Fantasy) and Kenji Ito (Seiken Densetsu) are putting their talents together for the…

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Review: Blood Knights (PS3)

July 4, 2013
action RPG/Blood Knights/PlayStation/PlayStation 3/PS3/review/Reviews/Sony

It took me all of five minutes to realise I was not going to enjoy my time with Blood Knights. In that first five minutes I was led through a tutorial dungeon which, in most games, introduces the characters and sets up the narrative by introducing a conflict. But at…

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Review: Black Rock Shooter: The Game (PSP)

May 27, 2013
action RPG/Black Rock Shooter/Imageepoch/NISA/PlayStation/PSP/Reviews

Black Rock Shooter is something of an oddity as a franchise. Each piece of media revolves around one iconic character and her stories take place in separate universes with their own characters. However, since the eponymous lass is the only thing that needs to be incorporated, this means BRS lends…

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Review: Soul Sacrifice (Vita)

May 13, 2013
action RPG/JRPG/Monster Hunter/PlayStation/PlayStation Vita/Reviews/Soul Sacrifice

There is an intensity to Soul Sacrifice that makes its minimalist plot and single-note theme feel more compelling than it has any right to be. I’m not sure if that intensity was a consequence of the developers being clever with a limited budget (Vita games don’t justify AAA-grade budgets, even…

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