Why mobile will not become the default for RPG developers

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Article by Matt S. The major studios will almost certainly never adopt a “mobile first” strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design,…

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Review: Adventure Time: Explore The Dungeon Because I DON’T KNOW (3DS)

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Review by Matt S.  Wayforward is usually reliable. Even when it’s building licensed titles it’s usually reliable (Thor on the DS is a truly great brawler). And while Wayforward is well known for its platformers, it has proven that it does understand dungeon crawlers with the excellent Silent Hill: Book of…

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