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Retro Reviews - Page 2

Retro Review: Warhammer: Shadow of the Horned Rat (PC)

July 22, 2015
Real-Time Strategy/Retro/Retro Reviews/RTS/Strategy/warhammer/Warhammer: Shadow of the Horned Rat

I’ve raved a lot about my love for Warhammer: Shadow of the Horned Rat already. I have listed it as one of my favourite games of all time, and I spent many, many, many hours as a kid playing it over and over again. But all of that love I…

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Retro Review: Suikoden II (Sony PlayStation Vita)

March 11, 2015
JRPG/Konami/Retro Reviews/Reviews/Suikoden 2

In a time when Final Fantasy VII introduced the world to a “cinematic” JRPG experience, Suikoden II maintained an old-school 2D approach. For that reason, the latter was mostly overlooked until its re-release on the PlayStation Network over a decade later. The story picks up from the original Suikoden, with…

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Review: Pokémon Trading Card Game (Nintendo 3DS)

July 18, 2014
CCG/Game Boy Color/Nintendo/Nintendo 3DS/Pokemon Trading Card Game/Retro Reviews/Reviews/Virtual Console

Review by Matt S. I’ve been waiting for this game to be released on the Nintendo 3DS Virtual Console ever since Nintendo announced that it would be bringing classic Game Boy and Game Boy Color games to it. See, of all the attempts to digitise collectible card games, it is…

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Review: Pac-Man Museum (PlayStation 3)

March 3, 2014
Bandai Namco/Namco Bandai Games/Pac-Man Museum/PS3 Review/Retro/Retro Reviews/Reviews/Sony PlayStation 3

Review by Nick H.  The idea behind a collection of classic games like Pac-Man Museum is to capitalise on a long term nostalgia from the game’s original fans. Most of these packages reflect not on an end goal such as ‘beating the game’, but instead competing for the highest score…

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Review: Super Mario Bros. Deluxe (3DS)

February 28, 2014
Nintendo/Nintendo 3DS/Retro/Retro Reviews/Reviews/Super Mario Bros/Super Mario Bros Deluxe/Virtual Console

Review by Matt S.  Nintendo was doing “HD” remakes before they were cool. Long, long before they were cool. Wind back to when the Game Boy Color was released, the company wanted to demonstrate just how much more powerful it was when compared to the original grey brick Game Boy.…

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Review: The Fireman 2: Pete and Danny (PlayStation 3)

February 4, 2014
Action Adventure/Japan/MonkeyPaw Games/PlayStation/PlayStation One/Retro Reviews/Reviews/The Firemen 2

Review by Jim S. The Firemen 2: Pete and Danny is the imaginatively-titled sequel to the Super Nintendo’s The Firemen. It’s also a game that has never been released outside of Japan, until now. I love and have played almost every firefighting game there is (weird genre to be a…

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Review: Double Dragon (PS3)

January 23, 2014
double dragon/Fighting game/fighting games/MonkeyPaw Games/PlayStation 3 Review/PlayStation Network/PS3/PSN/psone classics/Retro Reviews/Reviews/Sony/Sony PlayStation 3

Review by Nick H.  I am a long standing fan of the Double Dragon series. How far back do I go with the series? I remember dropping many quarters into the arcade machine. The introduction and end fight music are still among my absolute favourite in all of video games.…

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Review: Mario Tennis (3DS)

January 6, 2014
Camelot/Game Boy Color/Mario Tennis/Nintendo/Nintendo 3DS/Retro Reviews/Reviews/Sports/Tennis/Virtual Console

Review by Matt S. Back on the Game Boy Color, when Camelot was at its absolute finest, it released a little tennis game that showed up most console versions of the sport that have come before and since. Mario Tennis looks humble in screenshots, but this is a game that…

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Review: Wizardry Collection (6, 7, 8) (PC)

September 18, 2013
PC/Retro Reviews/Reviews/RPG/Steam/Wizardry/Wizardry 6/Wizardry 7/Wizardry 8

– Review by Matt S. It’s a little cruel releasing three Wizardry games and selling them as a package. One game is enough for weeks of play if you get hooked. Three is just insane. So with due disclaimer – though this is the second time I’ve played each game…

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review-92-summer-carnival-recca-3ds

August 27, 2013
3DS eShop/92 Summer Carnival/eShop/Nintendo/Nintendo 3DS/Recca/Retro Reviews/Reviews/SHMUP/Virtual Console

As an optimist, I have to believe that at some point in the development of Summer Carnival ’92: Recca, a soft spoken member of the team finally mustered up the guts to ask whether the game was going to be too fast for the average player. After playing the finished…

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