Interview by Matt S. Of all the third party developers working on the Nintendo Wii U, there is one that stands out as going out of its way to take the unique features of the console; the Australian porting house, Straight Right. When the Wii U launched Straight Right gave…
Read MoreInterview by Matt S. You likely haven’t heard of Slitherine or Matrix Games (they’re the the same company), unless you’re an aficionado of serious strategy games. If being a armchair general appeals to you, however, it is very likely that you’ve played a title like Battle Academy, or one of…
Read MoreInterview by Matt S. One of the oldest independent game developer/ publishers in Eastern Europe, Invictus Games has been operating our of Hungary since 1992. It fulfils two roles – to develop its own games, and then to also port and publish third party games and has worked with some…
Read MoreFeature by Matt S. Suehiro Hidetaka is better known as SWERY (or Swery65), and his claim to fame is producing a game that is so polarising that it is officially recognised in the Guiness Book of Records as the game that critics gave the widest range of scores to. That…
Read MoreInterview by Aidan B. One of our favourite local developers was at the EB Games 2013 expo in a big way. Nnooo, having now picked up the publisher’s role for two locally developed games on console, had three games to show off at the show. Not a bad effort for…
Read MoreInterview by Aidan B. At the EB Games Expo 2013, one of the more entertaining sections was the Aussie indies section. Australia has a growing collection of high quality developers operating in small teams creating innovative and creative games, largely free of the constraints of working for a larger developer.…
Read MoreArticle by Matt S. It’s a piece of news that was largely overlooked by the mainstream games press: Idea Factory, better known in the west as “the owner of that Compile Heart developer that makes those weird Hyperdimension Neptunia games,” has set up an office in the US. For fans…
Read MoreInterview by Matt S. Since the very earliest days game music has been a critical part of the experience. Right from those classic 8-bit tunes in the original Final Fantasies and Super Marios people have craved classic music to accompany their bouncing, bopping and battling. As the visual and narrative…
Read MoreInterview by Matt S. Recently we reviewed Irritum, a game that had its fair share of faults, but one thing was undeniable; its concept came from a very serious, and very dark place. And in making a game about suicide, the developer, Nick Padgett, has furthered the idea that games…
Read MoreArticle by Matt S. For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken. Sitting in a small conference room with nothing but the air conditioning humming in the background his…
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