The point-and-click adventure genre has seen some solid releases over the last year, and Dead Synchronicity: Tomorrow Comes Today is another solid example of the genre. The dark, dystopian atmosphere is well-realised through the handful of hours it takes to reach the story’s conclusion. A conclusion however, that did its…
Read MoreSeeing release after the unyielding barrage of downloadable tower defence games has declined somewhat, Collavier’s Monster Combine TD does a decent job of standing out from its hundreds of peers. Though it borrows the general format of Plants vs. Zombies and hardly endeavours to perfect the genre, Monster Combine relies…
Read MoreAlmost everyone remembers playing with sliding puzzles when they were young. Those small, square puzzles with pieces that slid to reveal a picture were anywhere from so easy a toddler could do it to so mind-bendingly frustrating nobody could figure out what needed to go where in order to solve…
Read MoreScrew it. I wasn’t going to review this ‘game,’ because it’s free and it doesn’t even have microtransactions. But then I started playing with it, and felt compelled to write something about it, because I cannot fathom why Nintendo would expend the resources and energy to create this thing. It…
Read MoreHakuoki is one of the better visual novels out there. An otome game (as in a game that is targeted towards women, in which a female character needs to form a romantic bond with male characters), Hakuoki comes to us from Idea Factory, and has the distinction of being one…
Read MoreIf you look at Infinity Runner’s trailers and read its concept, you could be forgiven for thinking that it’s something of a cross between an endless runner, Mirror’s Edge, and Mass Effect. In concept we’re promised a fast-paced sci-fi action game, with goons to beat up, even as you help…
Read MoreThere is a very fine line between homage and slavish devotion. Both might come from the same place; a deep love of a particular game (or film, book, or otherwise), but where a homage uses that love to creative effect, to forge its own identity and often build on the…
Read MoreI was driving around aimlessly in a stolen black Vapid Bullet, when I collided against a white Benefactor Panto (which had appeared out of nowhere). My car hit a pole and stalled. When I stepped out of my vehicle to inspect the damage, I found out to my horror that…
Read MoreLast year The Golf Club launched on a handful of platforms with some pretty ambitious goals that were mostly met. however, even as I played the game then, I felt like there was room for more; it needed more options, more themes and more performance optimisation. Now, about a year…
Read MoreAssassin’s Creed is at its best when Ubisoft is willing to experiment with it. When developer teams are unburdened from the AAA-budgets, and left free to experiment with narrative and form, we invariably see the potential of this series hit its peak; we see games that make interesting use of…
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