Much like walking simulators do not appeal to everyone, visual novels have their detractors as well. That being said, do not let this title’s relatively low level of interaction deter you from experiencing what is one of the best narratives out there. I do not just mean in video games,…
Read MoreAs I commented in my hands-on preview of Until Dawn a couple of weeks ago, it genuinely surprises me that game developers so rarely tackle the teen slasher horror genre as a subject. We all know the industry’s love of zombies, but as fun as that horror can be, there’s…
Read MoreBRAWL is a title that generally gets things right. A couple of bugs and sketchy framerate now and again are easy enough to live with because the game itself is a lot of fun, especially with friends. The bigger issue is is that this is a game that benefits greatly…
Read MoreLike I was going to pass up an opportunity to grab a new vocaloid game while I was in Japan. Especially since it’s a game that we’re being told can never be localised into English. IA/VT Colorful might feature a vocaloid whose popularity by comparison to Hatsune Miku is like…
Read MoreInitially, I wasn’t too fond of what Lost Dimension was offering. It seemed like it was a simplistic turn based combat tactics game, with a relationship system that seemed to mirror the absence of complexity that the combat system was offering. How wrong was I. Related reading: For a second…
Read MoreOn the one hand I’m always up for a new Yu-Gi-Oh! game. On a fundamental level it’s a very complex, but very high quality, collectible card game (CCG), and short of making a video game version of Weiss Schwarz (a CCG game that features both Risette from Persona 4 and…
Read MoreI’m actually quite good at poker. At least, I am at first. Every time I play poker the following little narrative happens: I sit down at a table with friends (or whoever I’m playing with), and we all toss in $20 and grab some chips. At first, I dominate the…
Read MoreToy Soldiers: War Chest overcomes a handful of smaller annoyances such as in-game purchases and some painfully irritating sound work, and manages to deliver an engaging mix of strategy and action that is wrapped up an in imaginative, nostalgic package. G.I. Joe. He-Man. I saw these in the recent trailer…
Read MoreIt’s funny how so many people play games for relaxation, and yet so many modern game designers never aim to make relaxation a key element in their games. With all the frenetic combat, fighting for survival and strategic manipulation present in our AAA titles, it’s a wonder that anyone manages…
Read MoreI really wanted to like AeternoBlade. It’s the kind of game that I want to champion, because it comes from a young development team (Corecell Technologies) from a young game development market (Thailand). And because of that it represents a diversifying game development industry, where creative people from all over…
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