Review by Matt S. I can’t think of many games that I’d rather play than something from my beloved Dead or Alive series. I discovered it with Dead or Alive 3, and haven’t looked back since. In fact, before Dead or Alive 3, I was a marginal fan of fighting…
Read MoreReview by Matt S. Meow Motors isn’t terrible. I really can’t get over that. I went into this cheap little B-tier kart racer expecting something that reminded me just how bad kart racers can get, but I was quite surprised to find that it’s the other way. It’s no Mario…
Read MoreReview by Clark A. On paper, the highly anticipated Jump Force evokes memories of 2014’s J-Stars Victory VS. They’re both arena fighting games starring the cast of Japan’s best-selling weekly manga anthology, Shōnen Jump magazine. As anniversary releases, they celebrate the spirit of the publication and the unforgettable faces native…
Read MoreReview by Matt S. Remember when just about every second mobile phone game was from the tower defence genre? There was a period where it was a little like the roguelike genre is today, with developers falling over themselves in excitement to announce that they’ve created a new tower defence…
Read MoreReview by Matt S. Massira is one of the more difficult games that I’ve had to put words to. On the one hand games like this one are important. Massira takes a very somber look at the plight of refugees from war-torn Syria, and as long-term DDNet readers will be…
Read MoreReview by Matt S. I hope that Magic Scroll Tactics is a big commercial success for the developer, so that the team can come back and put some actual money behind a sequel. That’s not to say that Magic Scroll Tactics is a poor game. Far from it. It offers…
Read MoreReview by Pierre-Yves L. Far Cry New Dawn is Ubisoft’s latest in its long-standing series, and picks up seventeen years after the events of Far Cry 5. In that game Joseph Seed unleashed a nuclear blast, and in this one the survivors have emerged from their shelters. With the land…
Read MoreReview by Matt S. “Roguelikes” are dime a dozen these days. Any game that takes a procedural approach to the level design (i.e. the level is randomised) is proudly broadcast as a roguelike, and it’s easy to understand why; random levels means unlimited replay value, or something. If that’s not…
Read MoreReview by Matt S. Sigh, Kemco. I like what Kemco wants to achieve; the publisher wants to give us all retro-styled JRPGs that are reminiscent of the SNES through PlayStation One era of the genre. As a fan of that era of game development – especially with regards to the…
Read MoreReview by Matt S. The summer school romance – is there any single topic out there that is sweeter, more nostalgic, and warmer than that? I’d argue not. We all have memories of those schoolyard crushes and summer camp flings, and Tokyo School Life is actually one of the better…
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