Review by Matt S. Dodo Peak isn’t the kind of game that you’ll remember six months down the track. But it is the kind of game that you’ll come across randomly when browsing through your library of games, remember that you actually really enjoyed playing it, and load it up…
Read MoreReview by Harvard L. Digital card games and roguelikes have become rather hip in the indie scene, so much so that a game like Nowhere Prophet by German studio Sharkbomb Studios feels more like a follower than a leader. And while I do absolutely want to take the developer on…
Read MoreReview by Matt S. It’s easy to understand the appeal of Dark Souls, both as a game to play and a creative target for developers. Dark Souls is densely creative, intricate, beautiful and compelling, and largely liberates developers of the need to tell nice, neat linear stories. Because of the…
Read MoreReview by Matt S. Mittelborg wants you to think that it’s a blend of resource management, roguelike adventure, and esoteric storytelling about a doomed city that exists in the ether between planes. That sounds great, right? It did to me when I started playing this, and while I would very…
Read MoreReview by Harvard L. Tiny Racer by IceTorch Interactive is not a great game, nor even a good game. But I’m going to try my best to meet it on its terms, and find some positives as much as I can. If you’re interested in racing games there are dozens…
Read MoreReview by Matt S. I have been looking forward to this. Gust, the developer behind the Atelier series and Blue Reflection, might operate on shoestring budgets, but the developer understands the classical JRPG form and delivers, without fail, every time. Meanwhile, Koei Tecmo, Gust’s parent company, has a long history…
Read MoreReview by Harvard L. I’ve been coming to appreciate short games more and more in recent times. With a shorter run time, the challenge is on the designer to provide a consistent and structured experience, and often this is done by cutting out the chaff from an otherwise longer game.…
Read MoreReview by Matt C. Playing Destroy All Humans! for the first time in 2020 is an… odd experience. This is a remake of a game that first came out in 2005, created as a parody of Cold War-era science fiction B movies, yet its satire feels as relevant and pointed…
Read MoreReview by Matt S. Carrion is visceral. I’m actually tempted to leave my review at that, because that describes the game’s core motif and aesthetic, its principle appeal, and it’s the perfect word to describe whether the game is right for you or not. Carrion is exquisitely violent, evocatively malevolent,…
Read MoreReview by Matt S. With Rock of Ages 3, ACE Team is done. That’s not a criticism of the game, but rather an acknowledgement that there’s just nothing more to eke more out of the formula. As an eclectic blend of tower defence, Monkey Ball, Monty Python and party game,…
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