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Indie - Page 132

Review: Shelter (PC)

August 22, 2013
adventure game/Indie/Indie Game/Might and Delight/PC/review/Reviews/Survival

When developer Might and Delight decided it wanted to do something different coming off its successful release of the demanding platformer that is Pid, it wasn’t joking. With the gaming industry so overly saturated with shooters and retro, well, everything (including shooters), – where does an indie developer turn to…

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nnooo-looks-build-australian-games

August 19, 2013
Australia/Cubemen/Cubemen 2/Features/Indie/Nnooo/publishing

Nic Watt (left) Twitter has proven to be a great resource; both for finding news and for finding like-minded people. For Australian independent developer, Nnooo, Twitter also found it its first business opportunity as a publisher. “We hadn’t actually met Seon (Rozenblum, CEO of 3 Sprockets) before we had organised…

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small-and-independent-publishers-see

August 18, 2013
Cubemen/Indie/Nintendo/Nintendo Wii U/Nnooo/publisher/publishing/Pure Chess/Ripstone/Wii U

Phil Gaskell To hear the small and independent publishers talk about the Wii U, it does not matter that the console has only managed to shift a couple hundred thousand units in the last quarter; it’s still a big opportunity. In fact, it works to their benefit that the likes…

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Preview: Shelter (PC)

August 13, 2013
Art Game/Indie/Might and Delight/PC/Preview/Shelter

Shelter is a game that’s going to be hard to put a score on. An artsy exploration title which to my hands plays as more of a tech demo than an actual game (not dissimilar to the likes of Dear Esther) means some people will find themselves loving it just…

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Preview: Conquer Mars (PC)

August 12, 2013
browser based game/Conquer Mars/Indie/PC/Preview/RTS/Strategy

Let me begin by saying that I’m always a little wary of browser based Real Time Strategy games. I’m a big fan of the genre and yet many RTS games aimed at casual audiences abandon strategic depth for accessibility. In essence, the idea of a simplified strategy game is oxymoronic.…

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Interview: Developer of Black Annex on making a game as a hobby

August 6, 2013
Australia/Black Annex/Indie/Interview/Interviews/PAX Australia

At PAX Australia, Digitally Downloaded’s Sam caught up with Lance McDonald, the man who has somehow managed to build a game engine from scratch using QBASIC while also managing a full time job, with a wife and two kids at home. Lance talked about how important engaging with the player…

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major-feature-independent-developers

August 1, 2013
At the Gates/Bertil Hörberg/Features/Gunman Clive/Indie/IP/John Passfield/Jon Shafer/kickstarter/Nic Watt/Nnooo/Paul Turbett

Being a startup or independent developer is a significant business challenge. Many of the experienced game developers in the industry are joining people just out of university to give the indie life a go as it does offer a great deal more creative control over the projects that they undertake,…

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Review: Towncraft (iPad)

July 30, 2013
Apple/Australia/crafting/Indie/iPad/Minecraft/Reviews/Terraria/Towncraft

Towncraft is one of the most likable games out there simply because the developer is one that you want to succeed. If you ever want to get a sense of the trials and tribulations of being an indie developer, go and check out Flat Earth Games’ website. It’s an eye-opener,…

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Interview: Current Circus on bringing music to games

July 29, 2013
Australia/Current Circus/Electroplankton/Indie/Interview/Interviews/Muse/Paul Seedy/PAX Australia

Remember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was…

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Review: Stealth Inc: A Clone in the Dark (PS3)

July 28, 2013
Cross-Buy/Cross-Play/Curve Studios/Indie/Indie Game/platformer/PlayStation/PlayStation Vita/PS3/review/Reviews/Stealth/vita

Stealth Inc: A Clone in the Dark sneaks its way onto the PlayStation Network and brings its unique mix of puzzle/platforming and stealth-based action onto both the PS3 and the Vita, packing the much beloved cross-buy and cross-save features right along with it. This is a game that stands proudly…

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