TGS 2019 interview: On Utawarerumono’s transition from R18+ action to breathtaking fantasy epic

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Interview by Matt S. In addition to being a series that is fascinatingly inspired by Ainu culture (read about that in my previous interview), the other thing that I’ve always found interesting about Utawarerumono is its progress as a property. It’s still very niche, of course, but it’s one of…

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Traditional Japanese games you must play that will teach you about the culture

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Article by Matt S.  You can learn a lot about a culture from the games that it plays. I’m not just talking about video games here (though, obviously, I’m a big advocate for Japanese video games as well), but rather the traditional board and card games that predate video games.…

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DLC Review: Monster Hunter World: Iceborne (PlayStation 4)

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Review by Pierre-Yves L. After its initial release, long time fans of the series had but on real complaint about Monster Hunter World: It didn’t have the G-Rank difficulty or any other equivalent to it that other Monster Hunter titles did. Being added in through a truly expansive DLC package,…

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TGS 2019 Interview: On Utawarerumono and its Ainu influences

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Interview by Matt S. Japan’s Ainu people have become one of the most diminished native peoples in the world. They’re native to northern Japan, predominantly Hokkaido, and if you weren’t aware of that, don’t worry, you’re by no means alone. Many, many people in the west don’t even realise there…

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TGS 2019 interview: On managing one of the industry’s oldest strategy properties

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Interview by Matt S. Romance of the Three Kingdoms is one of the most venerable strategy properties out there. The first one was released back in 1985 – 33 years ago, and to give you some perspective and points of comparison – the first Civilization didn’t arrive until 1991, the…

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