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Steam - Page 2

Review: Where the Water Tastes Like Wine (PC)

February 28, 2018
Dim Bulb Games/Good Shepherds/indie games/open world game/PC Review/Reviews/Steam/visual novel

Review by Matt C. Where the Water Tastes Like Wine is a game about stories and storytelling. Set amid the Great Depression, it looks at how stories grow and evolve over time: how a sweet but relatively mundane tale of long-lost siblings reuniting can morph into a myth about spirits…

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showmaker-will-become-digital-idol-fans

February 19, 2018
apps/concert creator/creator/Early Access/music concert/Preapp Partners/showmaker/Steam

Article by Matt S.  Late last week, Preapp Partners released the Early Access version of Showmaker onto Steam. Not a game, but rather a bit of creation software, Showmaker allows you to create a digital concert performance. You take a digital idol, put her on a stage and choreograph her…

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Early Access Preview: Next Up Hero (PC)

January 29, 2018
aspyr/Digital Continue/dual-stick shooter/Early Access/PC Preview/Previews/Roguelike/Steam

Preview by Matt C. Next Up Hero is a strange beast to describe. It’s fundamentally a twin-stick shooter, but with elements of hack-and-slash, hero shooter, roguelike, and asynchronous co-op, it’s unlike any any other twin-stick shooter I’ve played. The game takes place within a world of songs, hitch is under…

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Review: Super Hydorah (PC)

October 13, 2017
2D shooter/Locomalito/PC/PC Review/Reviews/shoot 'em up/Steam/Super Hydorah

Review by Clark A. Not all 2D shoot ‘em ups are created equal. If you’ve ever played Action 52 for the Nintendo Entertainment System, you’re no doubt familiar with that game’s penchant for taking quirky character sprites, slapping some enemies atop a generic space background, and labelling them as unique…

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Review: The Last Birdling (PC)

August 28, 2017
Indie/indie games/InvertMouse/PC/PC Review/Reviews/Steam/visual novel

Review by Matt C. From Romeo and Juliet to West Side Story to Pocahontas, forbidden love amid warring factions is one of those timeless stories. Maybe it’s because the ideas they explore – of love being, somehow, both a transcendental force and an effort in futility – are evergreen, maybe…

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Review: Bullet Soul Infinite Burst (PC)

August 7, 2017
5PB/action/bullet hell/Bullet Soul/Bullet Soul Infinite Burst/Mages/PC/PC Review/Reviews/SHMUP/Steam

Review by Clark A. Just four months after the release of Bullet Soul on Steam comes Bullet Soul Infinite Burst. While there was originally a gap of several years where the Xbox 360 version was concerned, electing to release an enhanced game in a subgenre as niche as the bullet…

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Review: Castle of Shikigami (PC)

July 6, 2017
Alfa System/bullet hell/Degica/PC/PC Review/review/Reviews/SHMUP/shoot 'em up/Steam

Review by Matt C. Thanks to publishers like Degica, Steam is quickly becoming a bastion of classic bullet hell shoot ‘em ups, and this a wonderful thing. It’s a niche genre, but also one with a long and storied history spanning many different consoles and generations. Having as much of…

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Review: Neko Navy (PC)

June 22, 2017
bullet hell/DeathMofuMofu/Fruitbat Factory/indie games/PC/PC Review/Reviews/shoot 'em up/Steam

Review by Matt C. If you want your game to stand out, adding cats is a good way to go about it. Sure, cat games are fast approaching a level of saturation to rival zombies, but we’re not there yet – and a screenshot with a cute cat in it…

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Review: Bullet Soul (PC)

March 23, 2017
5PB/action/bullet hell/Bullet Soul/Mages/PC/PC Review/Reviews/SHMUP/Steam

Review by Clark A. Because bullet hell shooters are designed with a very specific demographic in mind, a game like Bullet Soul is able to articulate its appeal to that crowd in under thirty seconds. The title screen’s roaring 90s rock sent shockwaves of nostalgia through my body. The requisite…

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Review: Phoning Home (PC)

March 1, 2017
adventure/Indie/Ion Lands/open world game/PC/Phoning Home/review/RPG/Steam/survival game

Review by Lindsay M. At first glance, Phoning Home promises a sweet story and a vast, unusual landscape. However, the promised scope of the game combined with several familiar narrative, visual, and gameplay elements were cause for concern before even beginning. Can an indie developer successfully create a game experience…

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