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shoot 'em up

Review: Iro Hero (Nintendo Switch)

June 21, 2018
Arcade/Artax Games/eastasiasoft/Nintendo/Reviews/SHMUP/shoot 'em up/Switch/Switch Review

Review by Clark A.  Whether or not you care for it, Treasure’s most notable shoot ‘em up, Ikaruga, is heralded as a transcendent force in the genre. Its development began as one man’s labour of love and its mechanics went on to inspire a decade of more puzzle-oriented interpretations of…

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Review: Azure Reflections (Sony PlayStation 4)

June 6, 2018
bullet hell/Indie/PS4 Review/Reviews/shoot 'em up/Souvenir Circ/Touhou/Unties

By Matt C. Despite a dedicated fanbase, the Touhou Project series has always had a very small presence in the West. Bullet hells are niche to begin with, but Touhou is driven by a doujin community with limited reach beyond Japan. Fortunately, publishers like Sony, XSEED, and NISA have been…

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Review: Super Hydorah (PC)

October 13, 2017
2D shooter/Locomalito/PC/PC Review/Reviews/shoot 'em up/Steam/Super Hydorah

Review by Clark A. Not all 2D shoot ‘em ups are created equal. If you’ve ever played Action 52 for the Nintendo Entertainment System, you’re no doubt familiar with that game’s penchant for taking quirky character sprites, slapping some enemies atop a generic space background, and labelling them as unique…

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Review: Graceful Explosion Machine (Sony PlayStation 4)

August 30, 2017
action/indie games/PlayStation 4 Review/Reviews/shoot 'em up/Vertex Pop

Review by Matt C. Shoot ‘em ups are timeless. This genres is almost as old as the video game medium itself, but it remains popular to this day – from Spacewar! to Asteroids to R-Type to Resogun, there’s endless excitement to be found in the simple premise of a nimble…

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Review: Ghost Blade HD (Sony PlayStation 4)

July 25, 2017
bullet hell/Ghost Blade HD/Hucast Games/PlayStation/PS4/PS4 Review/Reviews/shoot 'em up

Review by Clark A. Any title released on the Sega Dreamcast in 2015 is probably a labour of love. As one of several bullet hell shooters from Hucast Games, Ghost Blade first appeared on that platform before settling into the more commercially viable realm of modern home consoles. Despite being…

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Review: Castle of Shikigami (PC)

July 6, 2017
Alfa System/bullet hell/Degica/PC/PC Review/review/Reviews/SHMUP/shoot 'em up/Steam

Review by Matt C. Thanks to publishers like Degica, Steam is quickly becoming a bastion of classic bullet hell shoot ‘em ups, and this a wonderful thing. It’s a niche genre, but also one with a long and storied history spanning many different consoles and generations. Having as much of…

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Review: Neko Navy (PC)

June 22, 2017
bullet hell/DeathMofuMofu/Fruitbat Factory/indie games/PC/PC Review/Reviews/shoot 'em up/Steam

Review by Matt C. If you want your game to stand out, adding cats is a good way to go about it. Sure, cat games are fast approaching a level of saturation to rival zombies, but we’re not there yet – and a screenshot with a cute cat in it…

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review-xmas-shooting-scramble-pc

December 23, 2016
bullet hell/Fruitbat Factory/Orange_Juice/PC/PC Review/Reviews/SHMUP/shoot 'em up/Steam

Review by Matt C. What does Santa do when someone steals all the Christmas presents? A regular old St Nick might give up, or work extra hard to create a new stash of gifts. Not Aru, the bunny-eared, anime girl Santa, though – no, when someone steals her presents, she…

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Review: Solar Shifter EX (Microsoft Xbox One)

August 29, 2016
action/Elder Games/headup games/Indie/Microsoft Xbox One/review/Reviews/shoot 'em up/Solar Shifter EX/space/Xbox One review

Review by Lindsay M. There’s a good chance I’ve mentioned this about a hundred times in my time with DDnet, but here it is again: space terrifies me. The idea that the universe is so vast and I’m so tiny gives me some serious anxiety, ranging from the heebie-jeebies to…

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Review: Astebreed (Sony PlayStation 4)

July 9, 2015
action/Astebreed/Indie/PlayStation 4/PS4 Review/Reviews/shoot 'em up/Shooter

I will never claim to be an expert at shoot ‘em ups. Except for Resogun, I wasn’t bad that one. But that doesn’t mean that I find them unenjoyable, and I especially like when, as with Astebreed, they do something a bit different than the norm. Coming from developer Edelweiss…

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