Video by Matt S. Hades landed on my Switch out of nowhere this week – I had no idea the game was even in development, but I am immediately in love with it. What a beautifully slick, intelligent, refined roguelike it is. This is just my first impressions from the…
Read MoreReview by Harvard L. The survival genre is interesting to write about critically, since many design choices which would feel grating or exhausting in any other genre are, instead, the survival game’s calling card. Things like permadeath, repetition, disempowerment, unsatisfying combat, even at times tedium – normally we don’t value…
Read MoreReview by Matt S. Is It Wrong To Try To Pick Up Girls In A Dungeon? has got to be one of the neatest titles for an anime or visual novel. It’s immediately descriptive and you know exactly what you’re going to get going in (i.e. fantasy action with a…
Read MoreVideo by Matt S. I’ve never watched the Is It Wrong To Try To Pick Up Girls In A Dungeon anime, but I was certainly interested in trying the game out – a fanservicey dungeon crawler/visual novel combination? Sign me the heck up! I’ll have a review up on DDNet…
Read MoreReview by Harvard L. Digital card games and roguelikes have become rather hip in the indie scene, so much so that a game like Nowhere Prophet by German studio Sharkbomb Studios feels more like a follower than a leader. And while I do absolutely want to take the developer on…
Read MoreReview by Matt S. Mittelborg wants you to think that it’s a blend of resource management, roguelike adventure, and esoteric storytelling about a doomed city that exists in the ether between planes. That sounds great, right? It did to me when I started playing this, and while I would very…
Read MoreReview by Matt S. Void Terrarium (ignore all the nonsense in the title – this is what the game’s name is) is a Mystery Dungeon-style roguelike, and if that immediately makes you roll your eyes a little, I’m not surprised. There’s already a half dozen (if not more) of that…
Read MoreVideo by Matt S. Void Terrarium is the latest from NISA, and it’s a beautiful and melancholic traditional roguelike. As someone who has become hesitant with the genre (every indie game thinks it’s a roguelike these days…), it is still one of my favourite genres when it gets things right,…
Read MoreRetro reflections by Matt S. These days, indie developers fall over themselves to implement “roguelike” elements into their games. Indeed, the “roguelike” to indies is what “open world” is to the big publishers – a safe and commercially-proven way of throwing a lot of content at players… and it is…
Read MoreReview by Matt S. One Way Heroics has been around for quite a while now; the English localisation was originally released way back in 2013 on PC, and then Spike Chunsoft stepped in to create their own spin on the formula with the excellent Mystery Chronicle: One Way Heroics on…
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