Review by Harvard L. Azurebreak Heroes is a solid little game which proved a formidable distraction to be over the past week. Developed solo by Piotr Powroziewicz and ported to the Switch by Silesia Games, it’s an action RPG with randomly generated elements, and a gameplay loop reminiscent of Risk…
Read MoreReview by Matt S. The Red Lantern is exactly what is wrong with the content-first obsession that the game industry has. What could have been an immensely powerful, evocative, two-hour-long story of survival and finding truths about oneself via a trial by fire within one of the harshest environments humanity knows,…
Read MoreNews by Matt S. One of the darkest, most intense roguelikes ever created is Sting’s Baroque. Originally released on the Sega Saturn, but then remade for the PlayStation 2 and Nintendo Wii, Baroque has never been a mainstream hit, but its raw intensity and creative vision has always earned it…
Read MoreReview by Harvard L. In Warsaw, players take the role of the Polish resistance against the occupying Nazi forces towards the end of World War 2. It’s a tactical role-playing game which is heavily weighted towards combat and resource management. Developers Pixelated Milk set out to make a harrowing game…
Read MoreReview by Matt S. “Great, it’s another action roguelike from a small developer.” That was my immediate reaction to Hades, because while Hades was the latest project by a talent as consistently great as Supergiant Games, and while the screenshots and video footage certainly looked lovely, there have been so…
Read MoreVideo by Matt S. Hades landed on my Switch out of nowhere this week – I had no idea the game was even in development, but I am immediately in love with it. What a beautifully slick, intelligent, refined roguelike it is. This is just my first impressions from the…
Read MoreReview by Harvard L. The survival genre is interesting to write about critically, since many design choices which would feel grating or exhausting in any other genre are, instead, the survival game’s calling card. Things like permadeath, repetition, disempowerment, unsatisfying combat, even at times tedium – normally we don’t value…
Read MoreReview by Matt S. Is It Wrong To Try To Pick Up Girls In A Dungeon? has got to be one of the neatest titles for an anime or visual novel. It’s immediately descriptive and you know exactly what you’re going to get going in (i.e. fantasy action with a…
Read MoreVideo by Matt S. I’ve never watched the Is It Wrong To Try To Pick Up Girls In A Dungeon anime, but I was certainly interested in trying the game out – a fanservicey dungeon crawler/visual novel combination? Sign me the heck up! I’ll have a review up on DDNet…
Read MoreReview by Harvard L. Digital card games and roguelikes have become rather hip in the indie scene, so much so that a game like Nowhere Prophet by German studio Sharkbomb Studios feels more like a follower than a leader. And while I do absolutely want to take the developer on…
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