There is an intensity to Soul Sacrifice that makes its minimalist plot and single-note theme feel more compelling than it has any right to be. I’m not sure if that intensity was a consequence of the developers being clever with a limited budget (Vita games don’t justify AAA-grade budgets, even…
Read MoreLet’s hear a cheer for Alexander Souslov, the man who wrote the manual for Eador: Masters of the Broken World. These days, most games are content to fob you off with a quickstart guide and a turgid tutorial. That’s not the case with Eador. The manual is extensive, useful and…
Read MoreAnime girls with super-powers knocking each other around arenas? What could possibly go wrong?! Well, quite a bit actually; as I recently found out when I sat down to play Clash of Elementalists from Teyon. I had absolutely no idea what to expect from the game, but the name actually…
Read MoreI don’t really know how to review VitaBounce, but it’s a very special game. It stands as a testament to what happens when people get on the industrial strength hallucinogens. It is by far the most memorable game in the entire games industry – what I’ve seen to review this…
Read MoreLet’s talk about why Code of Princess exists for a moment. Here is a game that is close to a first for the Nintendo 3DS; a full-priced retail game that was sold exclusively over the eShop in some parts of the world. Why not release it at retail? That’s easy,…
Read MoreLabeling Dead Island Riptide as simply “more of the same” might sound incredibly dismissive, but that’s what it is, plain and simple. It’s a game that is lost between being a full blown sequel and an expansion pack, with enough content to rival that of the first Dead Island, without…
Read MoreThe wildly successful reboot of the legendary Mortal Kombat franchise was initially refused classification in Australia. Too violent and all that. So, believe it or not, this release of the Komplete edition is the first opportunity that many Australians have had to play the game. Sadly, a release date just…
Read MoreWhen Tetris Axis launched at retail back in late 2011, it probably didn’t set the sales charts ablaze. The 3DS library was still underdeveloped and the prospect of paying $29.99 USD for yet another revision of the world’s trendiest puzzle game might have been underwhelming to most. Fast forward one…
Read MoreHere’s the danger with Sony’s strategy of throwing so much energy and resources at indie developers; on the one hand the strategy produces some incredible experiences (like Retro City Rampage) and it keeps a steady stream of games coming to the PlayStation Vita while the big publishers refuse to support…
Read MoreAdmiral Nemo frustrates me. There’s nothing particularly off about the game. The player advances in a linear level-based fashion, purchases upgrades with in-game currency, and is awarded that currency for how well they perform in levels. It’s very standard stuff for video game design. Here is my hang-up; Admiral Nemo…
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