Review by Matt S. People wouldn’t necessarily associate chess with video games that needed cutting edge visuals. After all, chess is a remarkably simple and abstract board game in design that contains a handful of pieces and a simple checkered board as the play field. Related reading: Nick’s review of…
Read MoreReview by Matt S. Most people who have even a passing interest in JRPGs should, by now, know what RPG Maker is. For years the series of easy to use, highly specialised software applications have allowed people with no game development skill whatsoever to build their own JRPGs, and then…
Read MoreReview by Harvard L. Tokyo Xanadu is being released in the West at a somewhat unfortunate time. It trails Persona 5 and The Caligula Effect, when its 2015 Japanese release date puts it more in the ballpark of Conception 2 or Mind:Zero. It’s developed by Falcom, arguably the inventor of…
Read MoreReviews by Moshe R. A week doesn’t go by without a huge pile of new games being released on Apple iPad. And, of course, there’s so much of it that is instantly forgettable, or downright terrible. But there’s also a lot of stuff that is really, really great. This week,…
Read MoreReview by Pierre-Yves L. It was a quiet and peaceful night. So much so that you couldn’t stand it any longer and waltzed your way over to the pub. As fate would have it, your search for thrilling entertainment was answered the moment you enter, as you are asked to…
Read MoreReview by Matt S. As I’ve said in reviews in the past, designing a rally racing game is surely something of a blessing and a curse for developers. It’s a blessing on the one hand because there’s relatively little AI work to do. The only car on the track is…
Read MoreReview by Matt S. Danganronpa: Ultra Despair Girls was a very different game to the two original visual novels that so won fans over on the PlayStation Vita. Those games were interactive mystery novels that mixed humor, serious themes, and a touch of fanservice together to create two narratives that…
Read MoreReview by Matt S. One of the quickest tells for what a developer intended with a game, even if it doesn’t quite succeed at that intention, is if the game pays homage to Shakespeare on a meaningful level. If you’re dropping names from his plays, repeating famous quotes verbatim, and…
Read MoreReview by Matt S. Perception is a game that I am thoroughly convinced is very genuine in what it wants to achieve, but unfortunately the developer team lacked the ability to execute to that ambition. It’s the game that everyone knows as “the horror game about the blind girl,” and…
Read MoreReview by Matt S. We talk a lot about Japanese games on DDNet. You might have noticed that. But there are Japanese games, developed by Japanese game developers, and then there are Japanese games that are Japanese, in the sense that they designed specifically around the Japanese cultural experience, tapping…
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