Review by Matt S. The unfortunate reality about the entire “Diablo clone” genre is that it’s impossible to make a top-down perspective, loot-heavy, narrative-light game without having your game compared to Diablo. It’s right there in the genre title. Most games – in fact, almost all games, do not come…
Read MoreReview by Matt C. If you want your game to stand out, adding cats is a good way to go about it. Sure, cat games are fast approaching a level of saturation to rival zombies, but we’re not there yet – and a screenshot with a cute cat in it…
Read MoreReview by Harvard L. Mighty Gunvolt Burst comes at an exciting time for the Nintendo Switch – it’s the first hardcore platformer available for the console, and it arrives before Nintendo’s own Virtual Console does so it won’t need to compete with the retro games it aims to emulate. Inti…
Read MoreReview by Harvard L. One of the first games ever released was called Spacewar. In that game, two players controlled ships which rotated and moved in an unwieldy way, trying to shoot the other ship before their own was destroyed. AstroDuel Deluxe for the Nintendo Switch is what Spacewar would…
Read MoreReview by Ginny W. Contrary to the associations that the name may bring to mind, Mages of Mystralia wasn’t gestated by a studio nestled somewhere in Sydney. The minds behind Mystralia are actually based in Montreal, and the studio itself – Borealys Games – is a small but enthusiastic indie…
Read MoreReview by Brad L. I’ve always played racing games the wrong way. Always wanting to push the boundaries of what I was allowed to do, I found myself pushing cars all around the track in TOCA Touring Cars, handbraking into other cars in Gran Turismo to fly around corners at…
Read MoreReviews by Matt S. With all the excitement surrounding the Nintendo Switch, it’s easy to forget that the 3DS is still having games regularly released on to it – and I’m not just talking about Nintendo’s own games, like Fire Emblem Echoes, either. Each week we’re getting new 3DS games…
Read MoreReview by Matt C. Empathy: Path of Whispers wears its inspirations on its sleeve. It draws heavily on games like Dear Esther and Gone Home in terms of presentation, atmosphere, and approach to storytelling, and – as the title suggests – is similarly interested in emotional, personal tales about people.…
Read MoreReview by Lindsay M. As I sit down to review The Town of Light, a wave of extreme pressure is washing over me. Not only are the topics tackled in this walking simulator extremely heavy, the events are based on documented cases at a real European asylum (Volterra) early in…
Read MoreReview by Matt S. Thea: The Awakening looks like it should be an indie take on Civilization. It’s got the same hexagonal map design, and you’re looking down on villages and units of characters from an omnipresent point of view that looks every bit the Civilization clone. That in itself…
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