Sayonara Umihara Kawase is no fishing simulator but it might as well be dubbed Reel Fishing 2015. To play is to hop into a boat and drench your lure in the waters of discovery for the first time. It’s a comparison that should have zero business being applied to a…
Read MoreDotEmu is a developer that does a really remarkable job of taking classic games and putting them on modern platforms. Its port of Heroes of Might & Magic III is the perfect example of this. Released on the iPad at the start of the year, it’s a game I haven’t…
Read MoreI will be honest in that I was not quite sure as to how I would respond to Ys VI: The Ark of Napishtim. On one hand I felt like a kid on Christmas to have been able to re-experience this after a decade. On the other I’ve wondered on…
Read MoreWith the gaming industry in uproar over the overwhelming success of the just released Kickstarter campaign from ex-Rare team members, Yooka-Laylee – even if we at DDNet have our reservations for the game – Shovel Knight’s release on the PlayStation Network once again reminds us that while Kickstarter indeed does…
Read MoreAbout an hour into my time with Quarries of Scred, I decided to look at the game’s stats page and see what my progress has been like. To my surprise, sixty minutes into the game I had made one hundred attempts into the game’s randomly generated mines. Published by Surprise…
Read MoreThere is a very fine line between homage and slavish devotion. Both might come from the same place; a deep love of a particular game (or film, book, or otherwise), but where a homage uses that love to creative effect, to forge its own identity and often build on the…
Read MoreIt’s undeniable that the retro gaming aesthetic is a major force in gaming. Tapping into the nostalgia for simplicity and pixels, developers, from the indies right through to the big publishers, are investing in games that appeal to that specific community. And that’s what two industry veterans, Mike Kennedy and…
Read MoreI honestly believe that games are headed to a period of amazing creative development. Completely liberated of technical limitations, and having access to tools like Unity, game developers are creating stories that are deeper and more personal. Gameplay is becoming richer and more refined. The quality of art and design…
Read MoreI don’t like games that are difficult for the sake of being difficult. If you’re going to create a game like Bloodborne, then the difficulty makes sense – the rhythm of the game requires and in fact rewards players for failing. But La-Mulana is the kind of game that is…
Read MoreDeep character customisation, a sprawling world rich with lore and a well-written storyline are all important parts of what makes Pillars of Eternity such a success. This is no small feat as the development team attempted to rekindle the nostalgia of classic RPGs such as Baldur’s Gate and Planescape: Torment…
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