Review by Brad L. Imitation is the highest form of flattery, or so they say. In some cases, however, I’m sure the flattery is only felt when the imposter does justice to the original. If you have seen screenshots or video of Toby: The Secret Mine before, no doubt LIMBO…
Read MoreReview by Matt S. Oooooh boy is this review going to be a tough one to write. Soul crushing, even. See, the reality is that contrary to popular belief game critics don’t relish tearing down a game. Real people work on these games, and work incredibly hard on them at…
Read MoreReview by Matt S. The classical city building simulator is an approach to game design that I’m quite convinced will never die. Decades down the track there will still be developers making games that are, simply, about building a balance of different types of buildings and structures that can handle…
Read MoreReview by Matt S. Late last year, UIG Entertainment released a port of Industry Giant 2 on PlayStation 4. Despite being an older game (and quite primitive looking), I really love that game. At the time when I reviewed it was plagued by a critical bug that would cause save…
Read MoreReview by Matt S. Fallen Legion: Sins of an Empire is a genuinely interesting game. It’s also different, and quite beautiful. As the start of a new IP and franchise, this is one to watch. But it’s also a game that has some brutal flaws that will need a drastic…
Read MoreReview by Matt C. Final Fantasy XIV is a remarkable success story, especially in the face of the ongoing discussion about what makes a good MMORPG. It continues to prove the viability of a subscription model in an industry convinced that free-to-play is the only option for such games. It’s…
Read MoreReview by Sam M. In what is a fond memory of mine, I inherited from my grandfather his collection of Matchbox cars. Some weren’t in that great condition, nor were most of them rare or collectible by any means, but often, much to the amusement of my grand imagination as…
Read MoreReview by Matt S. Yonder is an antidote to the endless sex, violence, and other “mature themes” that have become so commonplace in videogames that we’ve stopped noticing them at all. And I’m not talking about just the extreme examples here; it takes a game with absolutely no conflict at…
Read MoreReview by Nick Hu. The essence of any twin-stick shooter is its core loop. That loop could be broken down into a staggered shift between shoot, move and rest, though in reality it manifests as shoot-while-everything and breath when you can. While the term “shooter” covers such a broad range…
Read MoreImpressions by Matt C. Welcome to what will be the last of my Stormblood diary series. When I left you last week, I’d just finished the main story, which left me with mixed feelings – it had a great build-up to a rather anticlimactic final act, which wasn’t helped by…
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