On history, authenticity and social responsibility: Wargaming and World of Tanks

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Interview by Matt S. “Those that cannot remember the past are condemned to repeat it,” so the popular truism goes, and traditionally it has been the role of the arts to preserve history and make it palatable to the next generation – thus providing that source of collective “memory” across…

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Developer Q & A: On building a game for the purposes of meditation

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Interview by Matt S. It’s difficult to wrap your head around the concept of SoundSelf, and the game’s descriptions don’t help matters, given that it claims to be a “transformative meditation experience guided by your own voice.” Just what do all those words actually mean?  As it turns out, it…

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Marie Rose: The making of Dead or Alive’s doll-faced superstar

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With a waif-like, petite figure, long blonde hair tied in the twintails fashion, and a flowery dress in the style of Japan’s popular “Gothic Lolita” style, Marie Rose was – and still is – a very different type of character to the other women that we see in Dead or…

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Developer Q & A: The Minit devs are back with a razor-sharp “disc survival game”

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Interview by Matt S. The talented development team behind Minit really hit onto something special with that low-fi, high-concept little game about iterative progress. Now they’re back, in partnership with Devolver Digital, to announce something very different: Disc Room, a hardcore action game that’s all about surviving brutally sharp, rapidly…

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