Developer Q & A: The Minit devs are back with a razor-sharp “disc survival game”

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Interview by Matt S. The talented development team behind Minit really hit onto something special with that low-fi, high-concept little game about iterative progress. Now they’re back, in partnership with Devolver Digital, to announce something very different: Disc Room, a hardcore action game that’s all about surviving brutally sharp, rapidly…

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Developer Q & A: Fall Guys – on making hilarious multiplayer mayhem

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Interview by Matt S. Inspired by the likes of Takeshi’s Castle and Wipeout, Fall Guys is an upcoming multiplayer mayhem game that’s all about getting through a gauntlet of things that will knock you about and send you flying as quickly as possible. The game’s getting a release in “summer”…

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Interview: On revitalising Square Enix’s classic SaGa series

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Interview by Matt S.  For many years now, the SaGa series has sat quietly behind Square Enix’s giant JRPG properties – Final Fantasy, Dragon Quest, Mana, and even Star Ocean. And yet while those properties seem to get all the attention, SaGa has been kicking along in the background, slowly…

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TGS 2019 interview: On Utawarerumono’s transition from R18+ action to breathtaking fantasy epic

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Interview by Matt S. In addition to being a series that is fascinatingly inspired by Ainu culture (read about that in my previous interview), the other thing that I’ve always found interesting about Utawarerumono is its progress as a property. It’s still very niche, of course, but it’s one of…

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TGS 2019 Interview: On Utawarerumono and its Ainu influences

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Interview by Matt S. Japan’s Ainu people have become one of the most diminished native peoples in the world. They’re native to northern Japan, predominantly Hokkaido, and if you weren’t aware of that, don’t worry, you’re by no means alone. Many, many people in the west don’t even realise there…

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TGS 2019 interview: On managing one of the industry’s oldest strategy properties

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Interview by Matt S. Romance of the Three Kingdoms is one of the most venerable strategy properties out there. The first one was released back in 1985 – 33 years ago, and to give you some perspective and points of comparison – the first Civilization didn’t arrive until 1991, the…

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TGS 2019 interview: On modernising Langrisser for a new generation

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Interview by Matt S. It’s hard to look past the success that Fire Emblem has had worldwide. From a series that Nintendo held on even localising for generations, it has since become one of the company’s premiere properties. Related reading: The last Langrisser title was released on 3DS, after a…

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