TGS 2019 interview: On modernising Langrisser for a new generation

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Interview by Matt S. It’s hard to look past the success that Fire Emblem has had worldwide. From a series that Nintendo held on even localising for generations, it has since become one of the company’s premiere properties. Related reading: The last Langrisser title was released on 3DS, after a…

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on-surrealism-via-chile-interview-with

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Interview by Matt S. Chilean developer, ACE Team, unveiled its latest project in partnership with publisher Good Shepherd Entertainment a couple of weeks ago: The Eternal Cylinder, a highly surrealistic open world survival game, featuring art clearly inspired by Salvador Dali, and the looming threat of an apocalypse via giant,…

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On making the Kotodama, the sexy new visual novel/puzzler combination from PQube

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Interview by Matt S. Kotodama: The 7 Mysteries Of Fujisawa releases tomorrow, and it’s a big deal for publisher PQube, as it also happens to be the first game that PQube has developed. Taking that step from publishing games for other developers to creating one in-house is a huge one,…

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PlayStation 5, Persona in Smash and Aussie fanservice (Digitally Uploaded 2019, Episode #12)

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We have a special guest this week, with Lachlan Snell, the Aussie developer behind the recent JRPG/visual novel blend, Alluna and Brie, jumping on to tell us all about his new game, from its Aussie humour to its stylish blend of Persona-style storytelling and copious fanservice. We also chat about…

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The philosophy behind the most brilliant JRPG you haven’t played

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Interview by Matt S.  Yamanaka Takuya is the perfect example of the benefit of having the director of a video game come from outside of game development. Young for a game director, and appearing more like an indie rock musician than game developer (which is amusing, because he shares a…

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