Phil Gaskell To hear the small and independent publishers talk about the Wii U, it does not matter that the console has only managed to shift a couple hundred thousand units in the last quarter; it’s still a big opportunity. In fact, it works to their benefit that the likes…
Read MoreShelter is a game that’s going to be hard to put a score on. An artsy exploration title which to my hands plays as more of a tech demo than an actual game (not dissimilar to the likes of Dear Esther) means some people will find themselves loving it just…
Read MoreLet me begin by saying that I’m always a little wary of browser based Real Time Strategy games. I’m a big fan of the genre and yet many RTS games aimed at casual audiences abandon strategic depth for accessibility. In essence, the idea of a simplified strategy game is oxymoronic.…
Read MoreAt PAX Australia, Digitally Downloaded’s Sam caught up with Lance McDonald, the man who has somehow managed to build a game engine from scratch using QBASIC while also managing a full time job, with a wife and two kids at home. Lance talked about how important engaging with the player…
Read MoreBeing a startup or independent developer is a significant business challenge. Many of the experienced game developers in the industry are joining people just out of university to give the indie life a go as it does offer a great deal more creative control over the projects that they undertake,…
Read MoreTowncraft is one of the most likable games out there simply because the developer is one that you want to succeed. If you ever want to get a sense of the trials and tribulations of being an indie developer, go and check out Flat Earth Games’ website. It’s an eye-opener,…
Read MoreRemember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was…
Read MoreStealth Inc: A Clone in the Dark sneaks its way onto the PlayStation Network and brings its unique mix of puzzle/platforming and stealth-based action onto both the PS3 and the Vita, packing the much beloved cross-buy and cross-save features right along with it. This is a game that stands proudly…
Read MoreLast week at PAX Australia, Digitally Downloaded’s Sam sat down with Santana Mishra, the designer of Assault Android Cactus to talk about the state of independent development in Australia, the benefits of creating an arcade-like multiplayer game, as well as the role of the Wii U and handhelds for indies.…
Read MoreLast weekend was the first time the Penny Arcade Expo (PAX) was held in Australia. Developers, gamers and the cold weather all came down to the Melbourne Showgrounds for the weekend to celebrate all the things we love about this hobby. Being as this was the first time PAX had…
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