I get that Divekick is meant to be more parody than in-depth game, but I also didn’t find myself laughing.
With that said, the premise is an interesting exercise in minimalism. Just how far down can you reduce the fighting game, in terms of both buttons and complexity, while maintaining a game that is indeed a fighting game? Divekick makes a compelling case that two buttons are enough to create a game in the genre, and yet also manages to demonstrate just why the modern fighting game needs that complexity.
Divekick is built entirely around the idea of jumping, and then doing a dive kick. I guess that’s where the name comes from. There’s no buttons for movement; the only way to close on an opponent is to jump and dive kick the way forward. And in fact it’s possible to play multiplayer in this game on the one console – one player uses two of the direction buttons on the D-pad, while the other uses two of the face buttons. Why anyone would want to do that I’m not sure, but it’s nice that there’s the option there.

There’s a couple of other systems in there, including a power meter that builds up through the game and a gem system which opens up some other strategic options. It’s all very clever in working around the limitations of two buttons, but after the first match (where you’ll genuinely laugh at the lunacy) and the second (when you’ll appreciate the general effort that’s gone into the game), by the third game I found myself uninterested in playing it any further; the novelty of the whole experience had worn off and there was nothing left behind to keep me coming back for more.

Characters might be lampooning fighting game tropes, but they lack genuine personality of their own. I can’t see Jessica Nigri rocking up to a PAX show in a Kung Pao costume, for instance. The announcer’s voice is enthusiastic, but unlike in a game like Mortal Kombat, this fellow becomes annoying. Quickly.
More than anything else though, Divekick annoys me because I paid good money (and it’s not a cheap game, by indie standards), for a game that seems to think it’s funny to be inferior to the best games in the genre. As a critic I like to reward earnest efforts to do right by the player, even if execution lacks when compared to what the masters of the form do. Divekick, meanwhile, is like the movies produced those fools who keep making “comedies” like Not Another Teen Movie, the Scary Movie series, Epic Movie or Vampires Suck. It’s a parody that doesn’t seem to realise that it’s failed to be better than its material.
The games industry will eventually throw up a Mel Brooks. But not yet, it would seem.
– Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
Our Scoring Policy
