Friday 10s: The great original soundtracks

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Everyone likes a top-10 list. They’re a bit of fun, and always good for discussion. And so each week we pull together a “top 10” list. These are here for fun and laughs – we’re not pretending that we’re the authority of good games taste in the world and this…

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Review: Castlevania: Lords of Shadows – Mirror of Fate (3DS)

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Somewhere along the line, Mirror of Fate lost me. I’m not quite sure exactly where that was, and I did manage to struggle on despite not really engaging with the experience, but there was definitely a point where this game went from being filled with potential to being a startlingly-simple…

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Review: Badland (iPad)

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Two former RedLynx developers parted ways with the Trials series and formed a small independent studio, called Frogmind. The team’s first title, Badland, has landed on the iOS Marketplace, bringing top-notch visuals and the signature trial-and-error styled gameplay that we are so familiar with in RedLynx’s games.Taking cues from the…

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Review: Mittens (iPad)

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It’s the age-old love story. Cat falls in love with cats, by collecting diamonds, balloons and milk to win her over. Mittens is the latest game in a long series of physic-based titles on touchscreen devices. Mittens comes from Disney, who also gave us Where’s My Water? and Where’s My…

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Interview: Paradox Development Studio on strategy games, design, and why this genre doesn’t work on consoles

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Before my laptop went belly-up, one of my favourite developers was Paradox Development Studio. Best known for producing the most hardcore of hardcore strategy games, Paradox games, like Europa Universalis, Hearts of Iron and my personal favourite, Sengoku, all share one thing in common – you can lose months of…

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