Review by Matt S. Until I played Contrast I wasn’t interested in it. That changed about three minutes after I started playing. This is a deeply intelligent game, and yet another example of a wonderfully emerging class of games that maintain artistic credibility while also offering genuine production values. Rain,…
Read MoreReview by Chris I. Do you remember that your PlayStation 3 controller features Sixaxis motion controls? I thought about as much; thoughts of Lair still send shivers down my spine to this very day and I’m glad that most developers ignored the Sixaxis controls thereafter. Gaijin Games’ Skydive: Proximity Flight…
Read MorePreview by Matt S. World Of Tanks is often held up as the pinnacle of free-to-play gaming, as a perfect example of a game that is balanced enough to be profitable for the developer, while not forcing players to shell out real money in order to be competitive. Having not…
Read MoreA couple of months ago we asked you to vote on your favourite games of the year (up to the end of October, except for the blockbuster of the year award, which is still running now on the site). You’ve voted and now, in the coming weeks, we will unveil…
Read MoreFeature by Matt S. Newtown, Sydney; there couldn’t be a more appropriate place to talk about an art game and a broader games industry that has just recently opened up in a meaningful fashion to innovative game developers. Newtown is in many ways the centre of alternative arts and cultures…
Read MoreReview by Nick H. So when I first heard about Super Motherload, I was at a bit of a loss. It is not often that a new console release relies on a nearly seven year old Flash game as the basis of a launch title, but that is essentially what…
Read MoreReview by Matt S. I suspect this game is going to annoy Nintendo fans. Without crossing into plagiarism, Oceanhorn is a faithful recreation of the basic Zelda aesthetic and gameplay structure, and not only that but it brings more new ideas to the famous formula than most modern Zelda games…
Read MoreReview by Michael B. Although it may have been conceived as a standard action-filled plot, the story of Deadfall Adventures belongs firmly in the “lost world” fiction sub-genre. For those unfamiliar, the lost world genre involves the discovery of a city or location that has been forgotten. The two easiest…
Read MoreReview by Nick H. The first A-Men was a title that caught me completely unprepared when it first came out. It was listed as a strategy game, but it also blended in some light platforming. Also, when I think of strategy I tend to think more of tactics title such…
Read MoreReview by Clark A. Ever since wandering the caves of Pokémon Red and Blue I’ve had a fascination with solving puzzles by navigating an avatar across grid-like spaces. Basic as the puzzles may have been, just sliding on ice and pushing boulders about made my younger self giddy. Though several…
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