Review by Matt S. CastleStorm bustles with energy, creativity, and humour. It combines Zen Studios’ impeccable sense of aesthetics with a combination of some of the most popular gameplay systems that we’ve seen in recent years. There’s a bit of Angry Birds in there, as well as some button-mashing action…
Read MorePreview by Sam M. There aren’t many games that make me stop and look at every little individual aspect of a game. Tearaway does that. Brought to you by Media Molecule, the same team behind the LittleBigPlanet series, Tearaway brings the same creativity and pure joy that you would expect…
Read MoreReview by Matt S. I sat in the middle of a ring of stones, on the top of an icy mountain. Roughly humanoid in shape these menhirs told no story of their own, and so I was left to sit there and puzzle over them. And so I sat, with…
Read MoreReview by Matt S. As much as the traditionalists would hate me for saying this, there are times where I would prefer to play a game using a nice, big touch screen. There are certain times where a human’s ability to directly interact with an object will provide superior precision…
Read MoreOpinion by Matt S. It’s been a long time since I cared about a big game release on the PlayStation Vita. Reading that sentence you might assume that I’m not playing the console any longer, but that couldn’t be further from the truth; if anything the Vita is my most…
Read MoreReview by Matt S. I loved Assassin’s Creed 3. I realise that’s a controversial statement to make for the fans of the earlier AC games, especially considering that I wasn’t a fan of the series until AC3 (at all), but the trip through early-era America was for me a revelation.…
Read MoreReview by Nick H. Boy Pac-Man has changed a lot over the last 33 years. I still remember the arcade cabinets that released when I was just a little kid back in 1980 (I feel like I just dated myself a bit there). But as with all things, a touch…
Read MoreReview by Matt S. It’s time for one of those dirty little admissions that no game critic should be making; I haven’t played either of Rocksteady’s Batman games. I know them by reputation to be some of the finest examples of games this generation, however, and that’s especially impressive considering…
Read MoreReview by Nick H. The inspiration for Magrunner Dark Pulse is clearly Valve’s incredibly popular Portal. Between the visuals and the sense of perspective (first person) and the puzzle-solving nature of Magrunner, the two games really do have a great deal in common. That is really just a surface view…
Read MoreReview by Matt S. I love a good paradox. They’re the brain twisters for the intelligent, and also philosophy that everyone can think about. Integrate a good paradox into a narrative and you’ll effortlessly engage your reader or viewer as they ponder over the ideas and theories that you’re throwing…
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