It’s time for one of those dirty little admissions that no game critic should be making; I haven’t played either of Rocksteady’s Batman games. I know them by reputation to be some of the finest examples of games this generation, however, and that’s especially impressive considering they are licensed titles.
If nothing else, Batman: Arkham Origins can claim that it’s done something for the games industry in paving the way and showing developers how crime fiction games should be done. Sadly that’s probably not the legacy that the developers of this game were aiming for because those detective sequences come far too infrequently over the game’s 15-hour run time. What the developers really wanted to impress players with is the ‘bone crunching’ combat.
But as the game wore on I started to realise just how formulaic the combat is. It’s great that Batman is agile and has a wide range of counters built into his moveset, and because these counters are contextual the fights look visually dynamic, but mechanically they’re barely interactive. You’ll see an easily-projected attack and counter it. Then you’ll get a punch or two of your own in. You’ll do this over and over again until the game starts throwing guns and unblockable attacks at you and then you’ll learn to dodge and take them out as a priority.
It doesn’t help that the promise of exploring Gotham City also wears thin quickly. The city is actually a ghost town populated solely by mobsters; there is never a civilian in sight, and cars don’t drive around like you would expect; even on the main roads. The narrative attempts to explain this by telling players that it’s Christmas Eve and the city is under curfew, but it’s quickly obvious that that’s a convenient excuse to simply not program a living city.
This game features a multiplayer mode too, which is a 3-v-3 deathmatch with a twist; Batman and Robin are stealthy vigilantes that are trying to defeat both groups. It’s a decent twist on the standard multiplayer game and it’s nice that some effort has gone in to making this more than a multiplayer game shoehorned into a singleplayer game unnecessarily (See: Tomb Raider, The Last Of Us), but it’s still, as far as I’m concerned, a waste of development resources. I would have preferred a more interesting Gotham City to explore when playing by myself.

