Review by Matt S. Now we’re talking. Here’s a shooter I can get on board with. Nathan Drake’s got nothing on the girls of Bullet Girls 2. Now, I can’t see this game ever getting an English localisation, but whether you’re able to understand the narrative or not, if you are…
Read MoreReview by Matt S. Uncharted 4 has got to be the most irritating game I have ever played. I recognise that on every objective measure you could apply to it, it is a well-made and highly engaging game. But it also represents the pinnacle of AAA game development, and therefore…
Read MoreReview by Matt S. Gal*Gun: Double Peace is being localised into English, and it is going to be utterly slaughtered by the media. And that’s going to be completely unfair, because Gal*Gun is great. This game was provided to us by Play-Asia for review. If it looks good to you,…
Read MoreReview by Matt S. And you thought The Witness has a long development cycle… I remember playing Blast ‘Em Bunnies for the first time at an EB Expo before the PlayStation 4 had even launched. The team behind it, Nnooo, had it in a buggy and basic shape, but it…
Read MoreReview by Dylan C. I wonder when the FPS genre will cease to be the flavour of the month in this industry of ours. Over the years, different genres have enjoyed the spotlight, then taken a backseat, popularity moving in constant flux with modern trends and fickle tastes. Related reading:…
Read MoreIn Plants vs Zombies: Garden Warfare 2, we have a game that manages to hone in on what worked the first time around, improve upon the formula and do something that the shooting genre absolutely needs: injecting a simple sense of fun into the whole experience. Honestly, I never really…
Read MoreBlockbuster season is basically over now that the end of the year is upon us. One of the last big titles to sneak in this calendar year was Tom Clancy’s Rainbow Six Siege, which puts a much higher emphasis on tactics and team play than most shooters do. The formula…
Read MoreOkay, try to imagine yourself in Primal Carnage: Extinction. You get your first look at this “six-foot turkey” as you enter a clearing. He moves like a bird (kind of); lightly, bobbing his head. And you keep still in the cover of a bush because you think that hopefully his…
Read MoreThe risk with an annual release is that the lines might start to blur, and the titles begin to feel less inspired from one another. Having different developmental teams on a cycle of releases however, has helped Activision avoid this problem because the different teams often release games that borrow…
Read MoreThe rebooted Tomb Raider was a much-needed breath of fresh air for the popular series, and as an origins story, it was good to see the hero that has become so iconic taking shape. It was also good to see the development team take the opportunity to modernise Lara, so…
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