Review by Matt S. This, right here, is how you do a complete package of a game, and give people who purchased the original title more than enough reason to double-dip. This is how you give people who missed the game the first time something so loaded with content that…
Read MoreReview by Matt S. I find FMV games to be an oddly uncomfortable experience. It’s one thing to take control of and manipulate digital characters through an experience. It’s quite another to feel that sense of control over actual people. Especially now, when FMV games are of a standard equivalent…
Read MoreReview by Matt S. The Nintendo Switch has already outsold the Wii U. Small wonder, then, that Nintendo is committing to bringing the many high quality games from that train wreck to a console that people actually want to own; for many of them, these may as well be brand…
Read MoreReview by Matt S. This is going to be one of the shortest reviews I ever write, because there is so little to this game. But then again it’s going to set you back $Aus1.50 (or equivalent in other parts of the world), and as the saying goes, you get…
Read MoreReview by Matt S. Well, here’s something I didn’t expect; a roguelike that actually got me excited to play a roguelike. With a ridiculously high percentage of indie developers deciding that randomised levels are a clever way of padding out the amount of “content” in a game, and “roguelike” being…
Read MoreReview by Matt S. Nostalgia’s a tricky beast. Not only do you need to tap into the memories and emotional response that people have to the thing you’re waxing nostalgic about, but you need to do so in a way that doesn’t also capture all its problems. And when you…
Read MoreReview by Tyler T. While the name might sound like total nonsense to those that aren’t intimately familiar with the Novus Orbis Librarium, Eat Beat Deadspike-san is actually a rhythm game spin-off of the BlazBlue fighting game series. The game takes advantage of the Nintendo Switch’s touchscreen, and has players…
Read MoreReview by Matt S. Rememoried is like a cousin to Proteus; both are highly experimental – and memorable – “walking simulators”, and both focus their experience around the player indirectly manipulating the world around them. Proteus gave you control over the soundscape; as you moved through the world your proximity…
Read MoreReview by Harvard L. You might be easily fooled into thinking a game looking like Solo would draw inspiration from Wind Waker, but Team Gotham’s narrative puzzler has much more up its sleeve. Promising to take players on an introspective journey to find the meaning of love, the game pulls…
Read MoreReview by Ginny W. Roguelites are a dime a dozen these days. While they’ve come a (very) long way and bear almost no resemblance now to the original game that coined the moniker, titles that fall into this subset of procedurally generated titles are often a surefire hit on both…
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