Review by Matt S. Get trash like Asphalt 9 off game consoles. Just as Apple is taking steps to mitigate against this kind of delinquent free-to-play nonsense with its Apple Arcade, the Nintendo Switch gets a high profile example of it. Opening your device to stuff like this isn’t the…
Read MoreReview by Harvard L. Having recently announced that its company would be focusing less on the indie space to double down on its support of triple-A development, it’s easy to imagine that Concrete Genie as one of the last creative games to receive Sony’s support. Sony’s various subsidiaries had originally…
Read MoreReview by Matt S. The frequency with which we need to talk about nostalgia in the context of JRPGs is startling. Over and over again we are now seeing developers who grew up with the NES and SNES finally hit the age where they’re able to helm game projects of…
Read MoreReview by Harvard L. It’s that time of year again – an open-world game from Ubisoft, this time in its Ghost Recon franchise. Breakpoint is a direct sequel to 2017’s Wildlands, and aims to be a more tactical, action focused alternative to the wacky emergent gameplay of last year’s Far…
Read MoreReview by Matt S. Yu-No: A Girl With A Very Long And Silly Subtitle is much better experience than its nonsense name. This is seminal visual novel that went a long way to establish the genre as we know it today, and inspire so many of the other big names…
Read MoreReview by Matt S. Qix is one of the all-time classic video game concepts. It’s as simple as drawing boxes on a screen while avoiding a randomly moving enemy and making sure that it doesn’t come into contact with the lines of your boxes before they’ve been completed. It’s an…
Read MoreReview by Priscilla M. Ni no Kuni: Wrath of the White Witch first broke onto the scene in the west in 2013. The lovechild of Level-5 and world-renowned animation studio Studio Ghibli, Ni no Kuni combines traditional JRPG fare with a whimsical storyline that comes to life with the easily…
Read MoreReview by Matt S. As far as coding is concerned, visual novels are the easiest things to make. This is particularly true if you’re making ones that either don’t include gameplay elements, or only throw the occasional choice and branching path at the player. I should know; even I’ve been…
Read MoreReview by Nick H. Most major sports get annual iterations, and FIFA is no different. The naysayers call these yearly updates nothing more than a refreshed roster, and something that should just be DLC (if that). However, in most cases developers do end up putting in some new modes, engine…
Read MoreReview by Harvard L. I’m not sure how much Western media knows about Chinese superstitions, because it’s a veritable goldmine for interesting storytelling, and I celebrate any developer with the intention to try to do something with it. Developer Litchi Game is one of the studios making the most of…
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