Game theory by Matt C. Suicide is something that’s not often explored in video games. Fair enough – it’s a tricky subject in any medium, let alone an interactive one. It needs a great deal of care. Getting it right is a difficult task, and there’s a lot of room…
Read MoreReview by Pierre-Yves L. The almost entirely busty group of ninjas are back serving different kind of fanservice. Lured in by the promise of a secret ninja scroll of untold potential each one will put her cooking skills to the test in order to obtain the secrets of that scroll…
Read MoreReview by Trent P. Many of us remember the first years after graduating high school, having the drive to create something and the feeling of being part of something bigger when exploring that ambition. There was something simple about those days of comraderie between friends heading in the same direction…
Read MoreReview by Harvard L. Most developers would dread to have someone say their gameplay “feels like work”, but the opposite is true regarding any manager simulator. Developer Playsport Games and publisher SEGA have crafted a veritable empire in the sports management genre, spanning Football, Hockey, and now competitive racing. Motorsport…
Read MoreReview by Trent P. There is something about the past which makes anything lost to history remain entangled in our present. The desire to remember the past and bring the ideas into a modern day world is embellished by all media formats. As an industry, the video game world is…
Read MoreReview by Nick H. I have a soft spot for classic computer RPGs, and Tyranny checks a number of the boxes I would normally look for. However, beyond the familiar, nostalgic gameplay there is an interesting if twisted tale that challenges the player to examine good versus evil in a…
Read MoreReview by Nick H. There is so much pressure facing a manager in football, especially when you consider that in places such as England, the football teams are actually very large businesses. Some of them are even listed on the stock exhange. Their value, as companies, rests entirely on their…
Read MoreReview by Lindsay M. The setting was perfect when I nested comfortably into my chair to play Creepy Castle: the sky is heavy with clouds despite it being daytime, there’s a noticeable autumn chill in the air as rain mists from above, and as a result the entire world seems…
Read MoreNews by Matt C. A variety of socioeconomic factors mean that free enterprise – including game development – is very limited in Cuba, but one studio has launched an Indiegogo campaign in the hopes of producing the country’s first commercially-available independent game: Savior. It’s a 2D action platformer that’s “full…
Read MoreReview by Nick H. Despite being a game that first released back in 1999, but it never received a western release. Finally having the chance to play it, The Silver Case, as one of Goichi Suda’s first projects as an independent developer, is an interesting game because it certainly shows…
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