By Matt C. Despite a dedicated fanbase, the Touhou Project series has always had a very small presence in the West. Bullet hells are niche to begin with, but Touhou is driven by a doujin community with limited reach beyond Japan. Fortunately, publishers like Sony, XSEED, and NISA have been…
Read MorePreview by Matt S. Puzzle platformers are dime a dozen, and that’s putting it mildly. Because these games are relatively easy to construct from a technical point of view, while allowing developers to be creative in the areas that count (art direction, narrative, level design), they’re the ideal choice for…
Read MoreReview by Lindsay M. I’ve brought the end to the world more times than I care to admit, and that’s just today alone. Bright purple flames shoot of the ground and everything turns black. Before my very eyes, a tree of light appears. Actually, it is the tree of life…
Read MoreNews by Lindsay M. I know, I know: this sounds familiar. There is no shortage of games featuring cat-human hybrids or mysterious islands, although they rarely fall together in such perfect harmony. At least, I think they will. Giraffe and Annika is an indie title being developed by Atelier Mimina,…
Read MoreReview by Matt S. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No.…
Read MoreReview by Harvard L. I genuinely feel bad reviewing this game – it embodies everything I love about the indie development scene: it’s a re-imagining of a well-known genre with imaginative mechanics that feels different to anything else you might play. It’s an uncompromised vision as well, featuring some excellent…
Read MoreNews by Lindsay M. and Matt S. Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite…
Read MoreReview by Matt S. Rememoried is like a cousin to Proteus; both are highly experimental – and memorable – “walking simulators”, and both focus their experience around the player indirectly manipulating the world around them. Proteus gave you control over the soundscape; as you moved through the world your proximity…
Read MoreReview by Matt S. Do you remember SEGA Soccer Slam from back in 2002? What a game that was. Taking the sport of football (or soccer, or whatever you call it in your part of the world), it was an all-arcade, no-rules, 3-on-3 sports game that was about the big…
Read MoreReview by Matt S. I’m not a parent, and a lot of the time stories that deal with that particular dynamic, between parents and their kids, pass me by. I just haven’t felt the emotional connection there, and because those stories generally rely heavily on exploring that exact emotional connection,…
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