I’m going to be honest, Essays on Empathy is precisely the kind of game that I would purchase, and then inevitably let languish in my Steam library because I’m never “in the mood”. Such has been my tendency of late when it comes to art games; there are dozens that…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreVideo by Matt S. From the release of Resident Evil Village, the big debate about game length versus value has jumped up. Again. This is so exhausting. I realised that I haven’t actually done a video on game length to this point – I’ve written articles, sure, but no video.…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreNews by Matt S. Developed by Deconstructeam (what a name) and Devolver Digital, Essays on Empathy looks like exactly the kind of narrative-driven experience that I want to support. Releasing on PC next month (May 18), Essays on Empathy is a compilation of ten short stories about life. As per…
Read MoreNews by Matt S. You’ve probably never heard of Dogubomb. Don’t worry, neither had I before, but if Blue Prince is anything to go by, this unusual developer is one to watch. I say “unusual” because Dogubomb is actually a commercial animation studio that works in and around Hollywood, but…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
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