Interesting games on May 3

8 mins read

List by Matt S.

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful! There’s a new one that recently came out, Sade!

How We Know We’re Alive

Did you know that Sweden has a “bible belt”? I certainly didn’t. I knew that Sweden has plenty of religious people, of course, but a part of the country comparable enough to the parts of America that we term the “bible belt?” No, I did not know that existed at all. It’s in the mid-north of the country, and while that’s not a location that would set the major publishers alight in their interest to produce the game, the great thing about is that indies can self-publish creative, small ideas.

And so we end up with a game that goes like this: “You play as Sara, an aspiring writer who, after having been away for 10 years, returns home in order to investigate the tragic fate of her estranged best friend. The days grow short quickly this far up north – and the rain never seems to let up…” This is an “hour-long, melancholic” little point-and-click adventure with some gorgeous production values, and, if you’re not interested in financially supporting an hour-long game, the developers have made payment donation-based. I recommend throwing this kind of creativity a dollar or two, though.

Published by Fruitbat Factory, Mamiya is a visual novel that strikes a fair bit higher than the standard “indie” fare. Indeed, Mamiya looks like it might be something truly special by the entire genre’s standards. This one, naturally, is available on Steam as well, but it’s always a good idea to support and keep the platform going. 

This is an apocalypse-themed visual novel with six endings and an eye-watering 83 CG key art pieces. It’s dark and moody, with a fairly extensive content warning: “Contains dark and depressive themes including abuse and self-harm. Includes strong language, use of tobacco and alcohol, and sexual themes.” The game itself follows a group of men as they experience the existential dread of being at the end of times. Fruitbat Factory is the publisher that has brought us the likes of SeaBed, so any visual novel that they tackle is worth a second look. Especially when it has this spectacular art style.
Heliotopism is a humble-looking little game that was created for a game jam, and while the presentation might not set the world on fire, I find the concept of this game to be captivating. It’s basically a strategy game, only instead of commanding units around a map, instead, in Heliotopism, you’re growing a tree, trying to balance out its need for water and sunlight, and have it survive the winter to enter full bloom.

I’m a big fan of games that encourage and inspire people to learn more about things, and Heliotoprism seems geared towards encouraging players to take an interest in plant life and the processes that sustain them. As climate change looms ever more deadly, more games like this that help to demystify the natural world are going to be essential in encouraging people to learn some empathy for what humanity is slowly (or not-so-slowly) destroying.

Silicon Dreams

It seems that one thing Cyberpunk 2077 achieved (perhaps the only thing it achieved) was making the cyberpunk genre relevant again for indie developers. We’ve seen a lot of cyberpunk efforts in recent months, and Silicon Dreams looks like it’s going to be a good one. It’s a visual novel, and while it might be a little too derivative of Blade Runner’s concept, that is a good concept to rip off.

In Silicon Dreams you play as an interrogator robot that needs to root out “deviants” among your own kind (I told you it was very Blade Runner-like). To do so you need to ask questions and probe the subject’s mental state, while monitoring their emotions in real-time. You’ll have the opportunity to both side with the “deviants” or the corporations that run the world, as you so wish. Backed with a slick art style, Silicon Dreams has all the potential in the world to be something powerful. 

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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