Sword Art Online: Last Song hits a lot of really comfortable notes along the way, making some improvements to gameplay over the original game that should make it more accessible to most players. However, the target audience here is clearly fans of the source material, and others might not come…
Read MoreKromaia Omega deserves a gold trophy and a plaque that reads “most ambitious shoot ’em up of the decade”. It’s not as though the genre is starved for novel ideas; there have been countless shakeups to the classic 1980s arcade formula with titles like 99 Bullets and Everyday Shooter that…
Read MoreHello everyone and welcome to the future! The air is clean, the water is clear, global warming – or its new moniker “climate change” – has been stemmed off with initiatives to keep the arctic cold through advances in technology and careful regulation. Life is great! So get comfortable because…
Read MoreI love ambitious games, I really do, and Poncho is nothing if not ambitious. From the very beginning it evokes a sense of wonder through its lavishly designed sprites and Mode 7 parallax scrolling, taking you through a great cataclysm before throwing you into the shoes of Poncho, a small…
Read MoreI first got a taste for Zodiac two years ago, where, as a freshly announced game, it occupied a major-sized booth at Tokyo Game Show. Buggy as it was back then I saw an awful lot of potential in it as a 2D RPG with similar production standards that won…
Read More“This game was made to be challenging, and you WILL die trying to beat it… REPEATEDLY! Having a buddy to share in your trials is recommended.” – Sincerely, Beta Dwarf. This is the text that greeted me upon booting up Forced. It was intimidating, to say the least. My children…
Read MoreStella Glow is Imageepoch’s swan song. Heartbreaking as it is to see yet another set of capable creative minds disbanded, it’s the most apt tune the company could have composed to go out on. It’s a game that brings the company full circle; Imageepoch kicked off with the niche but…
Read MoreMy first response when I started playing Superbeat Xonic was “wait… where’s my waifus?!?!?”. No Risette Kujikawa, no Hatsune Miku. How on earth could I be expected to get along with such a game? Of course, I got over that after I settled down to play (at least, that’ the…
Read MoreWhile The Fall of the Dungeon Guardians is clearly an indie effort, it does a lot of what fans of the dungeon crawling genre look for. With a lot of exploration, deep character progression to sink your teeth into, and a nice twist on the typical combat one finds in…
Read MoreThe risk with an annual release is that the lines might start to blur, and the titles begin to feel less inspired from one another. Having different developmental teams on a cycle of releases however, has helped Activision avoid this problem because the different teams often release games that borrow…
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